- Status New
- Percent Complete
- Task Type Bug Report
- Category Client
-
Assigned To
N!trox* - Operating System All / Undefined
- Severity Medium
- Priority Very Low
- Reported Version Development
- Due in Version Undecided
-
Due Date
Undecided
- Votes
- Private
FS#7 - Misc Deathmatch glitches
* N!tmod version : 2.0
* Map : All
* Omni-Bot running : Yes
* Gametype : 8
* Custom mapscripts : Deathmatch scripts
* LUA modules : N/A
* Warmup/Playing/Intermission : Playing
I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are:
1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health.
2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40.
3.Player health does not increase after killing someone if they have killed that person with poison.