N!tmod

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Client
  • Assigned To
    Nico$
  • Operating System Windows
  • Severity Low
  • Priority Very Low
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: N!tmod
Opened by None - 2010-10-20
Last edited by Nico$ - 2010-11-05

FS#14 - /team <parameter> - No control + No secondary weapon

* N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope There doesn't seem to be a control on the /team command I join my server the teams are like this: allies 8 players axis 7 players I type /team haha it puts me in axis team (that's ok) But you spawn as soldier without a secondary weapon. I don't know what happens when the teams are balanced.
Closed by  Nico$
Friday, 05 November 2010, 22:32 GMT
Reason for closing:  Not a bug
None commented on Thursday, 21 October 2010, 13:41 GMT
tried it on a balanced server and it put me on the allied team, tried it again same thing, not sure why.
Nico$ commented on Thursday, 04 November 2010, 17:45 GMT
The use of team is here : /team team class weap1 weap2 team : if the team isn't "allied"("b"), "axis"("r") or "spectator"("s"), the player will go in the team which have less player than the other class : if the class isn't specify, you will be soldier weap1 : the weapon number of the first weapon weap2 : the weapon number of the second weapon weap1 & weap2 : if they are not specified, the game choose default weapons of the class I will make a post on the forum with the use of /team

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