N!tmod

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  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Client
  • Assigned To N!trox* (nitrox)
  • Operating System All / Undefined
  • Severity Medium
  • Priority Normal
  • Reported Version Development
  • Due in Version Undecided
  • Due Date Undecided
  • Votes 0
  • Private No
Attached to Project: N!tmod
Opened by Ravi (soak) - 2010-10-02
Last edited by N!trox* (nitrox) - 2014-11-04

FS#7 - Misc Deathmatch glitches

* N!tmod version : 2.0
* Map : All
* Omni-Bot running : Yes
* Gametype : 8
* Custom mapscripts : Deathmatch scripts
* LUA modules : N/A
* Warmup/Playing/Intermission : Playing

I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are:

1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health.

2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40.

3.Player health does not increase after killing someone if they have killed that person with poison.

This task does not depend on any other tasks.

Jan (Kissaki)
Sunday, 04 January 2015, 01:38 GMT
It is generally preferred to create on ticket per issue.
After all, what should happen now after one or two have been sloved? This ticket will stay open, even though 2/3 of the issues are resolved. The resolved stuff information will clutter the other one.

This multi-ticket may work out for trivial stuff, but nobody can guarantee even those things that are guessed to be trivial will not lead to additional problems.

Creating multiple tickets also increases discoverability.

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