N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating SystemCategory  ascOpened bySeverityStatusLast Edited
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 43  Banning LinuxServerjoniHighClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : * Map : ALL * Omni-Bot enabled ? : yes * If yes, bot count : 8 * Gametype : 2 / obj * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned.. * Additional informations :
 42  artillery in sniperwar All / UndefinedServerAdrianLowClosed2012-04-08 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 pr1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 16 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Fieldops can call artillery with binoculars during sniperwar * Additional informations :
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 38  Warping and flying corpses LinuxServerKen WolterHighClosed2012-04-06 Task Description * N!tmod version : nitmod_2.2-20111216 * Build Date (!about cmd) : Dec 15 2011 * Map : All * Omni-Bot enabled ? : Yes * If yes, bot count : Maxbots set to 8 * Gametype : Objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors * Happens in Warmup/Playing/Intermission ? : Warmup and playing * Explain the bug : Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome.
 36  Bans aren't saved and the " ' " issue WindowsServerKen WolterCriticalClosed2011-12-20 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 beta2 * Build Date (!about cmd) : November 17 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 8 max * Gametype : objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions * Happens in Warmup/Playing/Intermission ? : all the time * Explain the bug : The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please. * Additional informations : We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either.
 34  g_dbDirectory does not affect all db files LinuxServerharleVery LowClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2b2 (etx) * Build Date (!about cmd) : * Map : indipendent * Omni-Bot enabled ? : yes * If yes, bot count : 12 * Gametype : 4 * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder. * Additional informations :
 35  Models not showing up WindowsServerJanMediumClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 b2 * Build Date (!about cmd) : November 17 2011 * Map : venice and other maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom map-scripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua" * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark. * Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem. Read the topic http://h2o-clan.net/showthread.php?tid=3274
 29  Server crashes sometimes LinuxServeraimeXCriticalClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log: 1949:05 -88- 1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 1949:05 Map: battery 1949:05 Signal: Segmentation fault (11) 1949:05 Siginfo: 0xffce5fec 1949:05 Code: 1 1949:05 Faulting Memory Ref/Instruction: 0x8 1949:05 DSO Information: 1949:05 0xf7777000 (unknown) 1949:05 0xf7764000 /lib32/libdl.so.2 1949:05 0xf7740000 /lib32/libm.so.6 1949:05 0xf75ee000 /lib32/libc.so.6 1949:05 0xf7776000 /lib/ld-linux.so.2 1949:05 0xefd57000 /lib32/libnss_compat.so.2 1949:05 0xefd3f000 /lib32/libnsl.so.1 1949:05 0xefd35000 /lib32/libnss_nis.so.2 1949:05 0xefd2a000 /lib32/libnss_files.so.2 1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so 1949:05 0xebe4e000 /lib32/librt.so.1 1949:05 0xebe37000 /lib32/libpthread.so.0 1949:05 0xebe31000 /lib32/libnss_dns.so.2 1949:05 0xebe1e000 /lib32/libresolv.so.2 1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so 1949:05 0xebe64000 /usr/lib32/libstdc++.so.6 1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1 1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so 1949:05 Stack frames: 0 entries 1949:05 Backtrace: 1949:05 -88-
 27  MORTAR CAM LinuxServerDustin SeehaverMediumClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR * N!tmod version : 2.0 * Map : sw_oasis_b3 * Omni-Bot running : 0.81 * Gametype : 7 TDM * Custom mapscripts : None cant get em to work * LUA modules : dynamite counter and rules * Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 33  baserace_desert crash on nitmod 2.1 RC1 LinuxServerPiotrMediumClosed2011-11-07 Task Description * N!tmod version : 2.1 RC1 * Build Date (!about cmd) : Jan 27 2011 * Map : baserace_desert * Omni-Bot enabled ? : enabled 0.81 * If yes, bot count : 12 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript * Any LUA modules ? If yes, provide link : none * Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game. * Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert. * Additional informations : Crashlog 2333:20 -88- 2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60 2333:20 Map: baserace_desert 2333:20 Signal: Segmentation fault (11) 2333:20 Siginfo: 0xbfa9db4c 2333:20 Code: 1 2333:20 Faulting Memory Ref/Instruction: 0xaf8 2333:20 DSO Information: 2333:20 0xb7850000 (unknown) 2333:20 0xb7843000 /lib/libdl.so.2 2333:20 0xb781d000 /lib/libm.so.6 2333:20 0xb76d8000 /lib/libc.so.6 2333:20 0xb784f000 /lib/ld-linux.so.2 2333:20 0xb2626000 /lib/libnss_compat.so.2 2333:20 0xb260f000 /lib/libnsl.so.1 2333:20 0xb2604000 /lib/libnss_nis.so.2 2333:20 0xb25f8000 /lib/libnss_files.so.2 2333:20 0xb25f1000 /lib/libnss_dns.so.2 2333:20 0xb25dc000 /lib/libresolv.so.2 2333:20 0xaefe6000 /lib/librt.so.1 2333:20 0xaefcd000 /lib/libpthread.so.0 2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so 2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6 2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1 2333:20 0xaebec000 ./omni-bot//omnibot_et.so 2333:20 Stack frames: 0 entries 2333:20 Backtrace: 2333:20 -88- 2333:20 Attempting to clean up.
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 28  Each player who connect will registered in shrubbot.cfg ...LinuxServeraimeXHighClosed2011-01-28 Task Description Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1. * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : - * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 24  g_inactivityOptions + Inactivity (shrubbot flag) LinuxServerVadimVery LowClosed2010-12-23 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Final * Map : - * Omni-Bot running : - * Gametype : - * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions. But i still see the notification (30 Seconds until moving to Spectators for Inactivity)
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 15  g_msgpos "1" doesn't work LinuxServerNoneLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope set g_msgpos "1" Doesn't work, I've tried pretty much everything. When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens.
 13  server_motd0 "" breaks MOTD LinuxServerNoneVery LowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope If you put this: set server_motd0 "" In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty)
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
 4  primary-secondary button bug at soldier class WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3" The standard bind for the main weapon is button "3". The standard bind for the secondary weapon is button "2". With other class the buttons working fine. Would be great if here also again the button "3" would be the button for the main weapon.
 3  ammo pack image bug WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga" But here the image dosent changing.
 2  Tank MG LinuxServerChristianLowClosed2010-09-28 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : yes * Gametype : OBJ * Custom mapscripts :any * LUA modules : Dyna ,rspree * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Hi all I have 2 Nitmod Server and i Have quad core 8GB ram at my root when player shoot from tank MG server do big laggy i dont know why
 69  Autoaction - autorecord All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Bug] Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
75Covert Ops loose all XP from classAll / UndefinedUndefinedaimeXLowUnconfirmed2017-06-15 Task Description [Environment] Mod version: N!tmod 2.3.1 Build Date (!about cmd): Apr 3 2015 Map: All Maps Omni-Bot enabled ?: Yes Gametype: Map Voting (6) Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge, Any LUA modules ? If yes, attach/provide link: Autopromo Happens during Warmup/Playing/Intermission ?: On all gametypes [Bug] Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that. [Extra infos] Is there anything else we need to know?: No
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
 67  Bug on satchel stats (@covertops) All / UndefinedUndefinedJabbaLowClosed2015-03-16 Task Description [Bug] Explain the bug : When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered. It should be increased by one each time.
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