|
30 | Deleted cvar? | All / Undefined | Client | Adrian | Low | Closed | 2011-03-13 |
Task Description
* N!tmod version : 2.1 RC1
[b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all. |
|
47 | lvl 1000 admin cannot use custom commands | All / Undefined | Client | ailmanki | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
Create a admin level 1000, and create a custom command which lvl 1000 can use.
The level 1000 admin cannot use the custom command. It then denies the usage of it.
* Additional informations :
The commands I currently got:
**********
name = nobot
exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall
desc = Kicks all bots
levels = 12 13 14 15 69 421 666 1000
**********
name = bot
exec = bot botwar -1; bot maxbots [1];set botwar 0
desc = Sets Bots
levels = 12 13 14 15 69 421 666 1000
**********
name = botwar
exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2]
desc = botwar (axis = 1, allied = 2)
levels = 12 13 14 15 69 421 666 1000
********** |
|
56 | Vote menu not showing correct Button for on/off things. | All / Undefined | Client | ailmanki | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : N!tmod 2.2
* Build Date (!about cmd) : May 31 2012
* Map : -
* Omni-Bot enabled ? : yes
* If yes, bot count : -
* Gametype : objective cycle
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
Vote menu does not show correct button for friendlyfire on/off.
* Additional informations :
Have friendly fire voting enabled, then disable friendlyfire manually over rcon.
Then open the vote menu, and it allows to vote for disabling friendlyfire.
At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available. |
|
76 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: `2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All Maps
[Bug]
Explain the bug :
Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead.
I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD.
Server scores are still correct. just the HUD
[Extra infos]
batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?) |
|
77 | KD cound on HUD doesnt reflect Kills after player is de... | All / Undefined | Client | aimeX | Low | Unconfirmed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd): April 3rd 2015
Map: All maps
[Bug]
Explain the bug :
KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such.
Server scores are correct though.
[Extra infos]
Batata reporting this as the Bug tracker login is falling over on the email code sending phase. |
|
63 | /globalstats attempts to load omni-bot's stats, not pla ... | All / Undefined | Client | David Barber | Low | Closed | 2012-11-30 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.1
* Build Date (!about cmd) : (unkn. uk.etmods.net test server, 29/11/12)
* Map : Braundorf BETA 4
* Omni-Bot enabled ? : Yes
* If yes, bot count : 9
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12)
* Any LUA modules ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12)
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
- Following omni-bot whilst waiting to respawn after death
- Attempt /globalstats
- Error displayed stating 'Unable to retrieve stats'. Pop-up shows stats are being attempted for omni-bot player, not myself.
- Closed global stats
- Re-attempted /globalstats once spawned, but issue persists. Attempted close and reopen of stats multiple times w/ same issue.
Screenshot:
http://i47.tinypic.com/2di0yso.jpg
* Additional informations : N/A. |
|
12 | Private message with rcon | All / Undefined | Client | Dit | Low | Closed | 2010-10-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map :
* Omni-Bot running :
* Gametype : Vote
* Custom mapscripts :
* LUA modules :
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
command: "/rcon rconpw m playername blablabla" has no effect. |
|
62 | Shadows | Windows | Client | Jon | High | Closed | 2013-11-09 |
Task Description
There seems to be something wrong with the shadows at atleast the map Gold Rush . All the shadows becomes completely two-dimensional (I do ofc know they're normaly two-dimensional, but futher explanation and the pictures will clarify it), and they lie at the same hight all over the map. This can not only be used to see people, whom you aren't able to see otherwise, but it also blocked your screen if you find yourself at the same hight. That happends at the the first tank barrier, for instance.
http://screenshot.xfire.com/s/126328677-4.jpg (Hard to see them, due the dark blue sky, but they're at the top of the screen, slightly to the left.)
http://screenshot.xfire.com/s/126328666-4.jpg (At the upper right.) |
|
49 | FG scope model bug | All / Undefined | Client | joo joo | High | Closed | 2012-07-16 |
Task Description
Not a nitmod bug, but an ET bug that isn't fixed in any mod and surely would need to be fixed.
As a covert ops with FG, go to prone, put scope on, stand up. Hitboxes and view raise up, but player model stays in prone. Which means you can go behind a box, do this, and snipe enemy but they can't see you because of the model staying in prone behind the box.
Granted, FG isn't powerful weapon nor even used much, but still it's annoying bug. I haven't played latest nitmod version, but didn't see this in the changelog so I assume it still exists. |
|
44 | cg_HUDFlags 16 bug | All / Undefined | Client | José | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 finale
* Build Date (!about cmd) :
* Map :
* Omni-Bot enabled ? :
* If yes, bot count :
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran.
* Additional informations :
http://www.youtube.com/watch?v=6b2ht9p3GM8 |
|
58 | impact mur sur joueur | All / Undefined | Client | José | Low | Closed | 2021-05-31 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) :
* Map :
* Omni-Bot enabled ? :
* If yes, bot count :
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
http://www.lsdfunwar.fr/forum/prob-serveur-f102/touche-pas-t801-60.html
J'ai un de mes membres qui a fait une petite video d'un problème qu'il avais déjà remarqué sur une beta de la 2.2, sur la video on vois clairement des impacts de mur/ferraille sur le corps du joueur, alors qu'il y en a pas normalement.
Et aussi tu conseille quel valeur pour la cvar g_hitbox pour du frag ?
* Additional informations :
set g_realHead "1" //Toggle ETPro realhead hitbox
set g_realBody "0" //Toogle N!tmod realbody hitbox (see documentation)
set g_hitboxes "9" |
|
11 | spawn bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0.
F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0. |
|
16 | Shuffle at warmup - bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-08 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all at the beginning (warmup) but maybe need to test out ingame too
* Omni-Bot running : 0.8
* Gametype : 6
You are spectator
At the warmup time admin shuffle
The spactators are also placed in the teams! :) |
|
17 | !banlist missing | All / Undefined | Client | Kovacs Daniel | Medium | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
as admin i should have all (72) cmds.
I banned a guy but wanted unbanning.
But i dont have the !banlist to search on the list that what is the name/number of the banned guy |
|
19 | panza bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo. |
|
20 | Multi announcers | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav. |
|
21 | panza cam dosent disapper | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
http://img146.imageshack.us/img146/2983/snap1ua.jpg
The picture tell everything, nq had the same problem |
|
26 | tripmine kill dosent count in the XP | All / Undefined | Client | My | Low | Closed | 2010-12-23 |
Task Description
* N!tmod version : Nitmod public testserver, today
I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved.
F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points.
So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing. |
|
37 | Goomba (and probably some other MOD's) are not announce ... | All / Undefined | Client | N!trox* | Low | Closed | 2011-12-13 |
Task Description
* N!tmod version : 2.2b2
* Explain the bug : No popup message for MOD_GOOMBA kills
This is probably the case for some other MOD's, didn't test yet.
Added this as a reminder, and at least nobody will report it again. |
|
14 | /team <parameter> - No control + No secondary weapon | Windows | Client | None | Low | Closed | 2010-11-05 |
Task Description
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
There doesn't seem to be a control on the /team command
I join my server the teams are like this:
allies 8 players
axis 7 players
I type /team haha
it puts me in axis team (that's ok)
But you spawn as soldier without a secondary weapon.
I don't know what happens when the teams are balanced. |
|
6 | Deathmatch glitches: Player team issues | All / Undefined | Client | Ravi | High | Closed | 2010-11-11 |
Task Description
* N!tmod version : 2.0
* Map : All
* Omni-Bot running : Yes
* Gametype : 8
* Custom mapscripts : Deathmatch scripts
* LUA modules : N/A
* Warmup/Playing/Intermission : Playing
During any deathmatch mode, there are several bugs related to team. While the scoreboard correctly reports players kills, the drop down statistics bar for the player does not. It is also impossible to goomba players "on your team" while certain goomba flags are set. |
|
7 | Misc Deathmatch glitches | All / Undefined | Client | Ravi | Medium | New | 2015-01-04 |
Task Description
* N!tmod version : 2.0
* Map : All
* Omni-Bot running : Yes
* Gametype : 8
* Custom mapscripts : Deathmatch scripts
* LUA modules : N/A
* Warmup/Playing/Intermission : Playing
I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are:
1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health.
2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40.
3.Player health does not increase after killing someone if they have killed that person with poison. |
|
48 | wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ... | All / Undefined | Client | Simon | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 12 2012
* Map : any
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.)
* Additional informations :
Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops. |
|
50 | kkrcon is timeouting | All / Undefined | Client | Simon | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Anytimes
* Explain the bug :
kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that,
* Additional informations :
I made a workarund indepenting by kkrcon in Perl:
$hostname = 'ip.ip.ip.ip'; #ip address
$port = '27960';
$protocol = "udp";
$et = IO::Socket::INET->new(
PeerAddr => $hostname,
PeerPort => $port,
Proto => $protocol,
#Type => SOCK_STREAM
) or die "Could not open port.\n";
print $et "\377\377\377\377rcon password exec command";
undef $data;
my $status = "";
local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required
alarm(1);
eval {
while ( recv( $et, $status, 1024, 0 ) ) {
my $size = length($status);
$status =~ s/^\377\377\377\377//;
$status =~ s/print\n//;
$data .= $status;
}
};
alarm(0);
That is never lost the time and works, usable.
Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final... |
|
59 | Unavailble maplist on menu for referee status | All / Undefined | Client | Stéphane | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) :
* Map : all
* Omni-Bot enabled ? : yes(0.8.2)
* If yes, bot count : 2
* Gametype : map voting
* Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets)
* Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar)
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map.
* Additional informations : this bug appears only since we changed for the map voting system |
|
65 | It is only the crosshairs displayed | Windows | Client | Uwe | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 Final
* Build Date (!about cmd) : May 30 2012
* Map : all Maps
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype :2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me?
* Additional informations : none |
|
5 | Incognito Bug. (!Listplayers) | Linux | Client | Vadim | High | Closed | 2012-01-24 |
Task Description
N!tmod Verison: 2.0 Final
Bug description: Incognito Bug. - An Admins level can be seen by !Listplayers even he got the incognito flag.
[level]
level = 999
name = ^0Server God
flags = incognito all
greeting =
greeting_sound =
(/!readconfig was done after it was added in shrubbot.cfg - no affect, the incognito flag gets removed sometimes, so only the all flag reminds)
Screen:
[URL=http://img401.imageshack.us/i/incognitoh.jpg/][IMG]http://img401.imageshack.us/img401/3096/incognitoh.th.jpg[/IMG][/URL]
As you can see, all flag is included, incognito flag isn't.
Even though it got added in the shrubbot.cfg and a !readconfig was made. |
|
22 | Leaning Bomb Bug | Linux | Client | Vadim | Medium | Closed | 2010-11-08 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0 final
* Map : all
* Omni-Bot running : Yes. 0.8
* Gametype : Map Voting
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : Playing
Description:
When shooting while leaning is enabled. g_weapons 256.
You can lean while timing bomb.
If you want to throw it while leaning, it stucks.
You basically can't switch weapons and the bomb stays in the hand.
If you get killed, it explodes right after it. |
|
40 | Shuffle doesn't work | All / Undefined | Menus | Adrian | Low | Closed | 2014-11-04 |
Task Description
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : max 16
* Gametype : objectives
* Any custom mapscripts ? If yes, provide link : etpro mapscripts
* Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug :
Vote for Shuffle doesn't work.
"Unknown vote command: shuffleteamsxp_norestart" |
|
68 | knife dead body ends up with selfkil | All / Undefined | Server | | High | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: Nitmod 2.3
Build Date (!about cmd): mar 26 2015
Map: all
Omni-Bot enabled ?: yes
Gametype: 2
Any custom mapscripts ? If yes, attach/provide link: no
Any LUA modules ? If yes, attach/provide link: no
Happens during Warmup/Playing/Intermission ?: playing
[Bug]
Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself.
then it says u where teamkilled by ingame name (yourself)
[Extra infos]
Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog |
|
25 | Tripmine can be destroyed by teammate | All / Undefined | Server | Adrian | Medium | Closed | 2010-12-23 |
Task Description
Bug was found on N!tmod test server so I can't specify these things.
* N!tmod version: 2.1 beta 2
* Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines).
I hope you understand me right :) |
|
42 | artillery in sniperwar | All / Undefined | Server | Adrian | Low | Closed | 2012-04-08 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 pr1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 16
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Fieldops can call artillery with binoculars during sniperwar
* Additional informations : |
|
53 | wm_announce messages not in lua et_print() | All / Undefined | Server | ailmanki | Low | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The wm_announce from the mapscript is not passing through et_print() from lua.
So scripts like etwsk.lua do not work.
Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print().
* Additional informations :
http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system |
|
54 | et_obituary(...) not using return value | Linux | Server | ailmanki | Low | Closed | 2021-05-31 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The lua function et_obituary(..) should replace with its return value, the obituary message from ET.
But it does not.
Could we also get a list of all meansOfDeath in N!tmod? Even though its possible to get that info through et_print().
(customObit) = et_Obituary( victim, killer, meansOfDeath )
Called whenever a player is killed. *Modules should return a string (customObit) to override the default obituary or nil to leave it as it is.
* Additional informations : |
|
28 | Each player who connect will registered in shrubbot.cfg ... | Linux | Server | aimeX | High | Closed | 2011-01-28 |
Task Description
Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1.
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : -
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : |
|
29 | Server crashes sometimes | Linux | Server | aimeX | Critical | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log:
1949:05 -88-
1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
1949:05 Map: battery
1949:05 Signal: Segmentation fault (11)
1949:05 Siginfo: 0xffce5fec
1949:05 Code: 1
1949:05 Faulting Memory Ref/Instruction: 0x8
1949:05 DSO Information:
1949:05 0xf7777000 (unknown)
1949:05 0xf7764000 /lib32/libdl.so.2
1949:05 0xf7740000 /lib32/libm.so.6
1949:05 0xf75ee000 /lib32/libc.so.6
1949:05 0xf7776000 /lib/ld-linux.so.2
1949:05 0xefd57000 /lib32/libnss_compat.so.2
1949:05 0xefd3f000 /lib32/libnsl.so.1
1949:05 0xefd35000 /lib32/libnss_nis.so.2
1949:05 0xefd2a000 /lib32/libnss_files.so.2
1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so
1949:05 0xebe4e000 /lib32/librt.so.1
1949:05 0xebe37000 /lib32/libpthread.so.0
1949:05 0xebe31000 /lib32/libnss_dns.so.2
1949:05 0xebe1e000 /lib32/libresolv.so.2
1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so
1949:05 0xebe64000 /usr/lib32/libstdc++.so.6
1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1
1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so
1949:05 Stack frames: 0 entries
1949:05 Backtrace:
1949:05 -88- |
|
78 | Tripmines can't be excluded from F1 Complains for Teamk ... | All / Undefined | Server | aimeX | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd):
Map: -
Omni-Bot enabled ?: -
Gametype: -
Any custom mapscripts ? If yes, attach/provide link:
Any LUA modules ? If yes, attach/provide link:
Happens during Warmup/Playing/Intermission ?:
[Bug]
Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working)
[Extra infos]
Is there anything else we need to know?: - |
|
57 | Memory leak | Linux | Server | André | High | Closed | 2012-09-19 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : any ( http://pastebin.com/WJVWqCdr )
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes.
Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB.
* Additional informations :
Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux
Server IP: 85.214.159.249:14000 |
|
55 | Server randomly reboot itself when using !next | Linux | Server | chninkel | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31, 2012
* Map : random
* Omni-Bot enabled ? : yes
* If yes, bot count : 2 / 10
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : dynamyte_counter, rspree
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients.
* Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens.
Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1. |
|
2 | Tank MG | Linux | Server | Christian | Low | Closed | 2010-09-28 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : yes
* Gametype : OBJ
* Custom mapscripts :any
* LUA modules : Dyna ,rspree
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Hi all
I have 2 Nitmod Server
and i Have quad core 8GB ram at my root
when player shoot from tank MG server do big laggy
i dont know why |
|
27 | MORTAR CAM | Linux | Server | Dustin Seehaver | Medium | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR
* N!tmod version : 2.0
* Map : sw_oasis_b3
* Omni-Bot running : 0.81
* Gametype : 7 TDM
* Custom mapscripts : None cant get em to work
* LUA modules : dynamite counter and rules
* Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7 |
|
9 | Rcon Unlimited | Linux | Server | Gavrila | Low | Closed | 2013-11-09 |
Task Description
does not appear that all commands can be solved
* N!tmod version : 2.0
* Gametype : campaign
* LUA modules : dynamite_counter.lua rules.lua rspree.lua
http://www.parazit.ro/rcon.jpg |
|
34 | g_dbDirectory does not affect all db files | Linux | Server | harle | Very Low | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2b2 (etx)
* Build Date (!about cmd) :
* Map : indipendent
* Omni-Bot enabled ? : yes
* If yes, bot count : 12
* Gametype : 4
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder.
* Additional informations : |
|
60 | setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ... | Linux | Server | Head hunter | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.0 patched (2.55+)
* Build Date (!about cmd) : dont work as all cmds..
* Map : not specified
* Omni-Bot enabled ? : 1
* If yes, bot count :8-12
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - first must run the Mod right
* Any LUA modules ? If yes, provide link : no - first must run the Mod right
* Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap
* Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ...
Have absolute no clou what happens ....
I need help here please , or must shut down nitmod and use an other mod, but love Nitmod...
Thanks & kind regards
* Additional informations : |
|
64 | Stuck at join a team at Spawnpoint - Player cant move | All / Undefined | Server | Head hunter | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) :newest
* Map : all
* Omni-Bot enabled ? : 8.2 (works fine)
* If yes, bot count :8
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - and yes same result
* Any LUA modules ? If yes, provide link : ...
* Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below
* Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc
* Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview) |
|
23 | Take Objective without blowing safe-door | All / Undefined | Server | Isthisreally | High | Closed | 2012-04-06 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : warmup, industy2
* Omni-Bot running : no
* Gametype : mapvote
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
On both maps, teams have to destroy the safe to get access to the objective-documents. Normally.
But it is possible to pick up objectives without blowing the safe door. |
|
70 | Pb ramassage arme sten | All / Undefined | Server | Jabba | Low | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme) |
|
73 | Bug satchel | All / Undefined | Server | Jabba | Critical | Closed | 2020-12-15 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois.
Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.) |
|
79 | Spawn time by map | All / Undefined | Server | Jabba | Critical | Unconfirmed | 2021-01-07 |
Task Description
Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique.
Actuellement, tu peux définir les temps de spawn manuellement avec ces variables :
//Allied team respawn time in milliseconds
set g_userAlliedRespawnTime "15"
//Allied team respawn time in milliseconds
set g_userAxisRespawnTime "15"
Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque.
Il faudrait que ce temps de spawn soit modulable par carte.
J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas.
Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg
Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3
Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien.
Merci. |
|
80 | Most headshot award @MG42 | All / Undefined | Server | Jabba | Low | Closed | 2021-05-31 |
Task Description
You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42 |