|
27 | MORTAR CAM | Linux | Server | Dustin Seehaver | Medium | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR
* N!tmod version : 2.0
* Map : sw_oasis_b3
* Omni-Bot running : 0.81
* Gametype : 7 TDM
* Custom mapscripts : None cant get em to work
* LUA modules : dynamite counter and rules
* Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7 |
|
80 | Most headshot award @MG42 | All / Undefined | Server | Jabba | Low | Closed | 2021-05-31 |
Task Description
You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42 |
|
18 | No autoswitch when your weapon empty | All / Undefined | Server | Kovacs Daniel | Medium | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon.
(And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option) |
|
51 | no Nguide | Windows | Server | Sascha | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2final
* Build Date (!about cmd) :
* Map : all Maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : by conecting
* Explain the bug :
Some users without a Nguid cant get an guid and the conection were rejected.
But i have in the nitmod cfg set g_GUIDChecks "0"
* Additional informations : server ip 46.228.199.143:27960 2.55 |
|
70 | Pb ramassage arme sten | All / Undefined | Server | Jabba | Low | Closed | 2020-12-14 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme) |
|
4 | primary-secondary button bug at soldier class | Windows | Server | Kovacs Daniel | Low | Closed | 2010-10-10 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3"
The standard bind for the main weapon is button "3".
The standard bind for the secondary weapon is button "2".
With other class the buttons working fine.
Would be great if here also again the button "3" would be the button for the main weapon. |
|
9 | Rcon Unlimited | Linux | Server | Gavrila | Low | Closed | 2013-11-09 |
Task Description
does not appear that all commands can be solved
* N!tmod version : 2.0
* Gametype : campaign
* LUA modules : dynamite_counter.lua rules.lua rspree.lua
http://www.parazit.ro/rcon.jpg |
|
8 | Rifle grenade bug | All / Undefined | Server | youraunty | High | Closed | 2013-11-09 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : every
* Omni-Bot running :0.8
* Gametype : map voting
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : 10 seconds
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:)
when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers |
|
1 | Sample Bug Report - Crash on Baserace | All / Undefined | Server | Sample User | Critical | Closed | 2014-11-04 |
Task Description
************************************************
* *
* This is a sample Bug report. *
* We have created it for you to see *
* how to correctly report bugs in our tracker *
* *
* NOTE: *
* This bug exits for real, and has been *
* fixed for N!tmod next version (2.1) *
* *
************************************************
* N!tmod version : 2.0
* Map : baserace
* Omni-Bot running : Yes
* Gametype : 2
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Warmup & Intermission
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Happens when a player walks on a landmine that has been planted by the map. |
|
61 | server crashed | Linux | Server | jay | Low | Closed | 2013-11-09 |
Task Description
* N!tmod version : 2.2 final
* Build Date (!about cmd) : 31 May 2012
* Map : Goldrush
* Omni-Bot enabled ? : no
* If yes, bot count : -
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : was not online there
* Explain the bug : ET-Server crashed and was completly down, had to restart it.
* Additional informations :
i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt
===================================================================================================
7193:16 -88-
7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60
7193:16 Map: goldrush
7193:16 Omnibot: 0
7193:16 NumEntities: 723
7193:16 Uptime: 4 D 23 H 53 M
7193:16 LUA Modules:
7193:16 Signal: Segmentation fault (11)
7193:16 Siginfo: 0xff892d9c
7193:16 Code: 1
7193:16 Faulting Memory Ref/Instruction: 0x10
7193:16 DSO Information:
7193:16 0xf7710000 (unknown)
7193:16 0xf76fe000 /lib32/libdl.so.2
7193:16 0xf76d8000 /lib32/libm.so.6
7193:16 0xf7590000 /lib32/libc.so.6
7193:16 0xf770f000 /lib/ld-linux.so.2
7193:16 0xf24f1000 /lib32/libnss_compat.so.2
7193:16 0xf24da000 /lib32/libnsl.so.1
7193:16 0xf24d0000 /lib32/libnss_nis.so.2
7193:16 0xf24c4000 /lib32/libnss_files.so.2
7193:16 0xf24be000 /lib32/libnss_dns.so.2
7193:16 0xf24aa000 /lib32/libresolv.so.2
7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so
7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6
7193:16 0xee091000 /usr/lib32/libgcc_s.so.1
7193:16 Stack frames: 9 entries
7193:16 Backtrace:
7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c]
7193:16 (2) [0xf770e410]
7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166]
7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75]
7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74]
7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba]
7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41]
7193:16 (8) ./et300() [0x80886e3]
7193:16 (9) [0x74736572]
7193:16 -88-
7193:16 Attempting to clean up.
===================================================================================================
if you need more infos you can add me in xfire jay1110, or i reply here. |
|
29 | Server crashes sometimes | Linux | Server | aimeX | Critical | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log:
1949:05 -88-
1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
1949:05 Map: battery
1949:05 Signal: Segmentation fault (11)
1949:05 Siginfo: 0xffce5fec
1949:05 Code: 1
1949:05 Faulting Memory Ref/Instruction: 0x8
1949:05 DSO Information:
1949:05 0xf7777000 (unknown)
1949:05 0xf7764000 /lib32/libdl.so.2
1949:05 0xf7740000 /lib32/libm.so.6
1949:05 0xf75ee000 /lib32/libc.so.6
1949:05 0xf7776000 /lib/ld-linux.so.2
1949:05 0xefd57000 /lib32/libnss_compat.so.2
1949:05 0xefd3f000 /lib32/libnsl.so.1
1949:05 0xefd35000 /lib32/libnss_nis.so.2
1949:05 0xefd2a000 /lib32/libnss_files.so.2
1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so
1949:05 0xebe4e000 /lib32/librt.so.1
1949:05 0xebe37000 /lib32/libpthread.so.0
1949:05 0xebe31000 /lib32/libnss_dns.so.2
1949:05 0xebe1e000 /lib32/libresolv.so.2
1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so
1949:05 0xebe64000 /usr/lib32/libstdc++.so.6
1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1
1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so
1949:05 Stack frames: 0 entries
1949:05 Backtrace:
1949:05 -88- |
|
55 | Server randomly reboot itself when using !next | Linux | Server | chninkel | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31, 2012
* Map : random
* Omni-Bot enabled ? : yes
* If yes, bot count : 2 / 10
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : dynamyte_counter, rspree
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients.
* Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens.
Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1. |
|
13 | server_motd0 "" breaks MOTD | Linux | Server | None | Very Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
If you put this:
set server_motd0 ""
In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty) |
|
60 | setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ... | Linux | Server | Head hunter | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2.0 patched (2.55+)
* Build Date (!about cmd) : dont work as all cmds..
* Map : not specified
* Omni-Bot enabled ? : 1
* If yes, bot count :8-12
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - first must run the Mod right
* Any LUA modules ? If yes, provide link : no - first must run the Mod right
* Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap
* Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ...
Have absolute no clou what happens ....
I need help here please , or must shut down nitmod and use an other mod, but love Nitmod...
Thanks & kind regards
* Additional informations : |
|
79 | Spawn time by map | All / Undefined | Server | Jabba | Critical | Unconfirmed | 2021-01-07 |
Task Description
Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique.
Actuellement, tu peux définir les temps de spawn manuellement avec ces variables :
//Allied team respawn time in milliseconds
set g_userAlliedRespawnTime "15"
//Allied team respawn time in milliseconds
set g_userAxisRespawnTime "15"
Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque.
Il faudrait que ce temps de spawn soit modulable par carte.
J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas.
Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg
Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3
Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien.
Merci. |
|
64 | Stuck at join a team at Spawnpoint - Player cant move | All / Undefined | Server | Head hunter | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) :newest
* Map : all
* Omni-Bot enabled ? : 8.2 (works fine)
* If yes, bot count :8
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - and yes same result
* Any LUA modules ? If yes, provide link : ...
* Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below
* Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc
* Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview) |
|
23 | Take Objective without blowing safe-door | All / Undefined | Server | Isthisreally | High | Closed | 2012-04-06 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : warmup, industy2
* Omni-Bot running : no
* Gametype : mapvote
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
On both maps, teams have to destroy the safe to get access to the objective-documents. Normally.
But it is possible to pick up objectives without blowing the safe door. |
|
2 | Tank MG | Linux | Server | Christian | Low | Closed | 2010-09-28 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : yes
* Gametype : OBJ
* Custom mapscripts :any
* LUA modules : Dyna ,rspree
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Hi all
I have 2 Nitmod Server
and i Have quad core 8GB ram at my root
when player shoot from tank MG server do big laggy
i dont know why |
|
25 | Tripmine can be destroyed by teammate | All / Undefined | Server | Adrian | Medium | Closed | 2010-12-23 |
Task Description
Bug was found on N!tmod test server so I can't specify these things.
* N!tmod version: 2.1 beta 2
* Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines).
I hope you understand me right :) |
|
78 | Tripmines can't be excluded from F1 Complains for Teamk ... | All / Undefined | Server | aimeX | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd):
Map: -
Omni-Bot enabled ?: -
Gametype: -
Any custom mapscripts ? If yes, attach/provide link:
Any LUA modules ? If yes, attach/provide link:
Happens during Warmup/Playing/Intermission ?:
[Bug]
Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working)
[Extra infos]
Is there anything else we need to know?: - |
|
38 | Warping and flying corpses | Linux | Server | Ken Wolter | High | Closed | 2012-04-06 |
Task Description
* N!tmod version : nitmod_2.2-20111216
* Build Date (!about cmd) : Dec 15 2011
* Map : All
* Omni-Bot enabled ? : Yes
* If yes, bot count : Maxbots set to 8
* Gametype : Objective
* Any custom mapscripts ? If yes, provide link : /
* Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors
* Happens in Warmup/Playing/Intermission ? : Warmup and playing
* Explain the bug :
Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome. |
|
53 | wm_announce messages not in lua et_print() | All / Undefined | Server | ailmanki | Low | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The wm_announce from the mapscript is not passing through et_print() from lua.
So scripts like etwsk.lua do not work.
Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print().
* Additional informations :
http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system |
|
46 | XP lost sometimes | Linux | Server | Simon | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Login
* Explain the bug :
Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back.
* Additional informations :
Probably SQLite bug? |
|
69 | Autoaction - autorecord | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Bug]
Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas |
|
67 | Bug on satchel stats (@covertops) | All / Undefined | Undefined | Jabba | Low | Closed | 2015-03-16 |
Task Description
[Bug]
Explain the bug :
When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered.
It should be increased by one each time. |
|
75 | Covert Ops loose all XP from class | All / Undefined | Undefined | aimeX | Low | Unconfirmed | 2017-06-15 |
Task Description
[Environment]
Mod version: N!tmod 2.3.1
Build Date (!about cmd): Apr 3 2015
Map: All Maps
Omni-Bot enabled ?: Yes
Gametype: Map Voting (6)
Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge,
Any LUA modules ? If yes, attach/provide link: Autopromo
Happens during Warmup/Playing/Intermission ?: On all gametypes
[Bug]
Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that.
[Extra infos]
Is there anything else we need to know?: No |
|
74 | Pb cg_drawtime | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod |
|
71 | Pb custo hud | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ?
Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo.
Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc) |
|
72 | Pb touche bindé écrasé par nitmod | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche)
Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu :
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "30"
Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..) |