|
24 | g_inactivityOptions + Inactivity (shrubbot flag) | Linux | Server | Vadim | Very Low | Closed | 2010-12-23 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0 Final
* Map : -
* Omni-Bot running : -
* Gametype : -
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions.
But i still see the notification (30 Seconds until moving to Spectators for Inactivity) |
|
25 | Tripmine can be destroyed by teammate | All / Undefined | Server | Adrian | Medium | Closed | 2010-12-23 |
Task Description
Bug was found on N!tmod test server so I can't specify these things.
* N!tmod version: 2.1 beta 2
* Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines).
I hope you understand me right :) |
|
27 | MORTAR CAM | Linux | Server | Dustin Seehaver | Medium | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR
* N!tmod version : 2.0
* Map : sw_oasis_b3
* Omni-Bot running : 0.81
* Gametype : 7 TDM
* Custom mapscripts : None cant get em to work
* LUA modules : dynamite counter and rules
* Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7 |
|
28 | Each player who connect will registered in shrubbot.cfg ... | Linux | Server | aimeX | High | Closed | 2011-01-28 |
Task Description
Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1.
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : -
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : |
|
29 | Server crashes sometimes | Linux | Server | aimeX | Critical | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
* Map : : all standard maps
* Omni-Bot running : 0.8
* Gametype : 4 (Campaign)
* Custom mapscripts : none
* LUA modules : none
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log:
1949:05 -88-
1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60
1949:05 Map: battery
1949:05 Signal: Segmentation fault (11)
1949:05 Siginfo: 0xffce5fec
1949:05 Code: 1
1949:05 Faulting Memory Ref/Instruction: 0x8
1949:05 DSO Information:
1949:05 0xf7777000 (unknown)
1949:05 0xf7764000 /lib32/libdl.so.2
1949:05 0xf7740000 /lib32/libm.so.6
1949:05 0xf75ee000 /lib32/libc.so.6
1949:05 0xf7776000 /lib/ld-linux.so.2
1949:05 0xefd57000 /lib32/libnss_compat.so.2
1949:05 0xefd3f000 /lib32/libnsl.so.1
1949:05 0xefd35000 /lib32/libnss_nis.so.2
1949:05 0xefd2a000 /lib32/libnss_files.so.2
1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so
1949:05 0xebe4e000 /lib32/librt.so.1
1949:05 0xebe37000 /lib32/libpthread.so.0
1949:05 0xebe31000 /lib32/libnss_dns.so.2
1949:05 0xebe1e000 /lib32/libresolv.so.2
1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so
1949:05 0xebe64000 /usr/lib32/libstdc++.so.6
1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1
1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so
1949:05 Stack frames: 0 entries
1949:05 Backtrace:
1949:05 -88- |
|
32 | missing trigger | All / Undefined | Server | Marek | Low | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1-RC1
* Build Date (!about cmd) :
* Map : frostbite
* Omni-Bot enabled ? : yes
* If yes, bot count : 20
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug :
When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't.
I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot):
" most likely the mods are missing code for that trigger. "
and
" the mod sends trigger info to the bot through the interface. "
My question: Is it possible make modification in N!tmod ?
* Additional informations : |
|
80 | Most headshot award @MG42 | All / Undefined | Server | Jabba | Low | Closed | 2021-05-31 |
Task Description
You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42 |
|
33 | baserace_desert crash on nitmod 2.1 RC1 | Linux | Server | Piotr | Medium | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1 RC1
* Build Date (!about cmd) : Jan 27 2011
* Map : baserace_desert
* Omni-Bot enabled ? : enabled 0.81
* If yes, bot count : 12
* Gametype : map voting
* Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript
* Any LUA modules ? If yes, provide link : none
* Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game.
* Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert.
* Additional informations :
Crashlog
2333:20 -88-
2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60
2333:20 Map: baserace_desert
2333:20 Signal: Segmentation fault (11)
2333:20 Siginfo: 0xbfa9db4c
2333:20 Code: 1
2333:20 Faulting Memory Ref/Instruction: 0xaf8
2333:20 DSO Information:
2333:20 0xb7850000 (unknown)
2333:20 0xb7843000 /lib/libdl.so.2
2333:20 0xb781d000 /lib/libm.so.6
2333:20 0xb76d8000 /lib/libc.so.6
2333:20 0xb784f000 /lib/ld-linux.so.2
2333:20 0xb2626000 /lib/libnss_compat.so.2
2333:20 0xb260f000 /lib/libnsl.so.1
2333:20 0xb2604000 /lib/libnss_nis.so.2
2333:20 0xb25f8000 /lib/libnss_files.so.2
2333:20 0xb25f1000 /lib/libnss_dns.so.2
2333:20 0xb25dc000 /lib/libresolv.so.2
2333:20 0xaefe6000 /lib/librt.so.1
2333:20 0xaefcd000 /lib/libpthread.so.0
2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so
2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6
2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1
2333:20 0xaebec000 ./omni-bot//omnibot_et.so
2333:20 Stack frames: 0 entries
2333:20 Backtrace:
2333:20 -88-
2333:20 Attempting to clean up. |
|
34 | g_dbDirectory does not affect all db files | Linux | Server | harle | Very Low | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2b2 (etx)
* Build Date (!about cmd) :
* Map : indipendent
* Omni-Bot enabled ? : yes
* If yes, bot count : 12
* Gametype : 4
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder.
* Additional informations : |
|
35 | Models not showing up | Windows | Server | Jan | Medium | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 b2
* Build Date (!about cmd) : November 17 2011
* Map : venice and other maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom map-scripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua"
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark.
* Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem.
Read the topic http://h2o-clan.net/showthread.php?tid=3274 |
|
36 | Bans aren't saved and the " ' " issue | Windows | Server | Ken Wolter | Critical | Closed | 2011-12-20 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 beta2
* Build Date (!about cmd) : November 17
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 8 max
* Gametype : objective
* Any custom mapscripts ? If yes, provide link : /
* Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions
* Happens in Warmup/Playing/Intermission ? : all the time
* Explain the bug :
The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please.
* Additional informations :
We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either. |
|
42 | artillery in sniperwar | All / Undefined | Server | Adrian | Low | Closed | 2012-04-08 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 pr1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 16
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Fieldops can call artillery with binoculars during sniperwar
* Additional informations : |
|
43 | Banning | Linux | Server | joni | High | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) :
* Map : ALL
* Omni-Bot enabled ? : yes
* If yes, bot count : 8
* Gametype : 2 / obj
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned..
* Additional informations : |
|
45 | Clients lost connections after maps (SQLite bug: Com_Pu ... | Linux | Server | Simon | Critical | Closed | 2012-09-13 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server.
* Explain the bug :
++++ [CloseSQLite] Success
^2
^2-- Script System Info --
^2Current Memory Usage 1.66377 MB
^2Soft Memory Usage 1.6 MB
^2Hard Memory Limit 2 MB
^2System Memory Usage 1.49833 MB
^2Full Collects 1
^2Inc Collects 2
^2GC Warnings 0
^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping
Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0
Sys_LoadDll(qagame) succeeded!
WARNING: Com_PushEvent overflow
Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game.
* Additional informations : |
|
46 | XP lost sometimes | Linux | Server | Simon | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Login
* Explain the bug :
Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back.
* Additional informations :
Probably SQLite bug? |
|
51 | no Nguide | Windows | Server | Sascha | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2final
* Build Date (!about cmd) :
* Map : all Maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : by conecting
* Explain the bug :
Some users without a Nguid cant get an guid and the conection were rejected.
But i have in the nitmod cfg set g_GUIDChecks "0"
* Additional informations : server ip 46.228.199.143:27960 2.55 |
|
54 | et_obituary(...) not using return value | Linux | Server | ailmanki | Low | Closed | 2021-05-31 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
The lua function et_obituary(..) should replace with its return value, the obituary message from ET.
But it does not.
Could we also get a list of all meansOfDeath in N!tmod? Even though its possible to get that info through et_print().
(customObit) = et_Obituary( victim, killer, meansOfDeath )
Called whenever a player is killed. *Modules should return a string (customObit) to override the default obituary or nil to leave it as it is.
* Additional informations : |
|
55 | Server randomly reboot itself when using !next | Linux | Server | chninkel | Medium | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31, 2012
* Map : random
* Omni-Bot enabled ? : yes
* If yes, bot count : 2 / 10
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : dynamyte_counter, rspree
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients.
* Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens.
Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1. |
|
57 | Memory leak | Linux | Server | André | High | Closed | 2012-09-19 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : any ( http://pastebin.com/WJVWqCdr )
* Omni-Bot enabled ? : yes
* If yes, bot count : 6
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes.
Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB.
* Additional informations :
Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux
Server IP: 85.214.159.249:14000 |
|
61 | server crashed | Linux | Server | jay | Low | Closed | 2013-11-09 |
Task Description
* N!tmod version : 2.2 final
* Build Date (!about cmd) : 31 May 2012
* Map : Goldrush
* Omni-Bot enabled ? : no
* If yes, bot count : -
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : was not online there
* Explain the bug : ET-Server crashed and was completly down, had to restart it.
* Additional informations :
i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt
===================================================================================================
7193:16 -88-
7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60
7193:16 Map: goldrush
7193:16 Omnibot: 0
7193:16 NumEntities: 723
7193:16 Uptime: 4 D 23 H 53 M
7193:16 LUA Modules:
7193:16 Signal: Segmentation fault (11)
7193:16 Siginfo: 0xff892d9c
7193:16 Code: 1
7193:16 Faulting Memory Ref/Instruction: 0x10
7193:16 DSO Information:
7193:16 0xf7710000 (unknown)
7193:16 0xf76fe000 /lib32/libdl.so.2
7193:16 0xf76d8000 /lib32/libm.so.6
7193:16 0xf7590000 /lib32/libc.so.6
7193:16 0xf770f000 /lib/ld-linux.so.2
7193:16 0xf24f1000 /lib32/libnss_compat.so.2
7193:16 0xf24da000 /lib32/libnsl.so.1
7193:16 0xf24d0000 /lib32/libnss_nis.so.2
7193:16 0xf24c4000 /lib32/libnss_files.so.2
7193:16 0xf24be000 /lib32/libnss_dns.so.2
7193:16 0xf24aa000 /lib32/libresolv.so.2
7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so
7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6
7193:16 0xee091000 /usr/lib32/libgcc_s.so.1
7193:16 Stack frames: 9 entries
7193:16 Backtrace:
7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c]
7193:16 (2) [0xf770e410]
7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166]
7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75]
7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74]
7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba]
7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41]
7193:16 (8) ./et300() [0x80886e3]
7193:16 (9) [0x74736572]
7193:16 -88-
7193:16 Attempting to clean up.
===================================================================================================
if you need more infos you can add me in xfire jay1110, or i reply here. |
|
64 | Stuck at join a team at Spawnpoint - Player cant move | All / Undefined | Server | Head hunter | High | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) :newest
* Map : all
* Omni-Bot enabled ? : 8.2 (works fine)
* If yes, bot count :8
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no - and yes same result
* Any LUA modules ? If yes, provide link : ...
* Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below
* Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc
* Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview) |
|
66 | g_inactivity does not work on down-ed players | All / Undefined | Server | Jan | Low | Closed | 2015-02-27 |
Task Description
[Environment]
Mod version: 2.2.1 r772
Build Date (!about cmd): Feb 8 2013
Omni-Bot enabled ?: y
Any LUA modules ? If yes, attach/provide link: lua_modules "dynamite_counter.lua connect.lua autobalance.lua autopromo.lua rspree.lua"
Happens during Warmup/Playing/Intermission ?: playing
[Bug]
Explain the bug :
With g_inactivity set to 60, I was able to verify I was put spectator after exactly 60 seconds.
However, when I went inactive after being shot down, but not gibbed, I was not moved to spectator after 60 seconds.
The use-case for putting inactive players to spectator does equally apply to downed players though.
I would thus expect g_inactivity to also work on downed players. |
|
78 | Tripmines can't be excluded from F1 Complains for Teamk ... | All / Undefined | Server | aimeX | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
Build Date (!about cmd):
Map: -
Omni-Bot enabled ?: -
Gametype: -
Any custom mapscripts ? If yes, attach/provide link:
Any LUA modules ? If yes, attach/provide link:
Happens during Warmup/Playing/Intermission ?:
[Bug]
Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working)
[Extra infos]
Is there anything else we need to know?: - |
|
71 | Pb custo hud | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ?
Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo.
Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc) |
|
74 | Pb cg_drawtime | All / Undefined | Undefined | Jabba | Low | Unconfirmed | 2016-08-23 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod |
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75 | Covert Ops loose all XP from class | All / Undefined | Undefined | aimeX | Low | Unconfirmed | 2017-06-15 |
Task Description
[Environment]
Mod version: N!tmod 2.3.1
Build Date (!about cmd): Apr 3 2015
Map: All Maps
Omni-Bot enabled ?: Yes
Gametype: Map Voting (6)
Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge,
Any LUA modules ? If yes, attach/provide link: Autopromo
Happens during Warmup/Playing/Intermission ?: On all gametypes
[Bug]
Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that.
[Extra infos]
Is there anything else we need to know?: No |
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67 | Bug on satchel stats (@covertops) | All / Undefined | Undefined | Jabba | Low | Closed | 2015-03-16 |
Task Description
[Bug]
Explain the bug :
When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered.
It should be increased by one each time. |
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69 | Autoaction - autorecord | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Bug]
Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas |
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72 | Pb touche bindé écrasé par nitmod | All / Undefined | Undefined | Jabba | Low | Closed | 2021-05-31 |
Task Description
[Environment]
Mod version: 2.3.1
[Bug]
Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche)
Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu :
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "30"
Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..) |