N!tmod

Welcome to N!tmod Bug Tracker.
ID  ascSummaryOperating SystemCategoryOpened bySeverityStatusLast Edited
 1  Sample Bug Report - Crash on Baserace All / UndefinedServerSample UserCriticalClosed2014-11-04 Task Description ************************************************ * * * This is a sample Bug report. * * We have created it for you to see * * how to correctly report bugs in our tracker * * * * NOTE: * * This bug exits for real, and has been * * fixed for N!tmod next version (2.1) * * * ************************************************ * N!tmod version : 2.0 * Map : baserace * Omni-Bot running : Yes * Gametype : 2 * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Warmup & Intermission * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Happens when a player walks on a landmine that has been planted by the map.
 2  Tank MG LinuxServerChristianLowClosed2010-09-28 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : yes * Gametype : OBJ * Custom mapscripts :any * LUA modules : Dyna ,rspree * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Hi all I have 2 Nitmod Server and i Have quad core 8GB ram at my root when player shoot from tank MG server do big laggy i dont know why
 3  ammo pack image bug WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga" But here the image dosent changing.
 4  primary-secondary button bug at soldier class WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3" The standard bind for the main weapon is button "3". The standard bind for the secondary weapon is button "2". With other class the buttons working fine. Would be great if here also again the button "3" would be the button for the main weapon.
 5  Incognito Bug. (!Listplayers) LinuxClientVadimHighClosed2012-01-24 Task Description N!tmod Verison: 2.0 Final Bug description: Incognito Bug. - An Admins level can be seen by !Listplayers even he got the incognito flag. [level] level = 999 name = ^0Server God flags = incognito all greeting = greeting_sound = (/!readconfig was done after it was added in shrubbot.cfg - no affect, the incognito flag gets removed sometimes, so only the all flag reminds) Screen: [URL=http://img401.imageshack.us/i/incognitoh.jpg/][IMG]http://img401.imageshack.us/img401/3096/incognitoh.th.jpg[/IMG][/URL] As you can see, all flag is included, incognito flag isn't. Even though it got added in the shrubbot.cfg and a !readconfig was made.
 6  Deathmatch glitches: Player team issues All / UndefinedClientRaviHighClosed2010-11-11 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing During any deathmatch mode, there are several bugs related to team. While the scoreboard correctly reports players kills, the drop down statistics bar for the player does not. It is also impossible to goomba players "on your team" while certain goomba flags are set.
7Misc Deathmatch glitchesAll / UndefinedClientRaviMediumNew2015-01-04 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are: 1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health. 2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40. 3.Player health does not increase after killing someone if they have killed that person with poison.
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 9  Rcon Unlimited LinuxServerGavrilaLowClosed2013-11-09 Task Description does not appear that all commands can be solved * N!tmod version : 2.0 * Gametype : campaign * LUA modules : dynamite_counter.lua rules.lua rspree.lua http://www.parazit.ro/rcon.jpg
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 12  Private message with rcon All / UndefinedClientDitLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : * Omni-Bot running : * Gametype : Vote * Custom mapscripts : * LUA modules : * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : command: "/rcon rconpw m playername blablabla" has no effect.
 13  server_motd0 "" breaks MOTD LinuxServerNoneVery LowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope If you put this: set server_motd0 "" In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty)
 14  /team <parameter> - No control + No secondary weapon WindowsClientNoneLowClosed2010-11-05 Task Description * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope There doesn't seem to be a control on the /team command I join my server the teams are like this: allies 8 players axis 7 players I type /team haha it puts me in axis team (that's ok) But you spawn as soldier without a secondary weapon. I don't know what happens when the teams are balanced.
 15  g_msgpos "1" doesn't work LinuxServerNoneLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope set g_msgpos "1" Doesn't work, I've tried pretty much everything. When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens.
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 17  !banlist missing All / UndefinedClientKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 as admin i should have all (72) cmds. I banned a guy but wanted unbanning. But i dont have the !banlist to search on the list that what is the name/number of the banned guy
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 19  panza bug All / UndefinedClientKovacs DanielLowClosed2010-11-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo.
 20  Multi announcers All / UndefinedClientKovacs DanielLowClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav.
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
 22  Leaning Bomb Bug LinuxClientVadimMediumClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 final * Map : all * Omni-Bot running : Yes. 0.8 * Gametype : Map Voting * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing Description: When shooting while leaning is enabled. g_weapons 256. You can lean while timing bomb. If you want to throw it while leaning, it stucks. You basically can't switch weapons and the bomb stays in the hand. If you get killed, it explodes right after it.
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 24  g_inactivityOptions + Inactivity (shrubbot flag) LinuxServerVadimVery LowClosed2010-12-23 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Final * Map : - * Omni-Bot running : - * Gametype : - * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions. But i still see the notification (30 Seconds until moving to Spectators for Inactivity)
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 27  MORTAR CAM LinuxServerDustin SeehaverMediumClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR * N!tmod version : 2.0 * Map : sw_oasis_b3 * Omni-Bot running : 0.81 * Gametype : 7 TDM * Custom mapscripts : None cant get em to work * LUA modules : dynamite counter and rules * Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7
 28  Each player who connect will registered in shrubbot.cfg ...LinuxServeraimeXHighClosed2011-01-28 Task Description Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1. * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : - * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
 29  Server crashes sometimes LinuxServeraimeXCriticalClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log: 1949:05 -88- 1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 1949:05 Map: battery 1949:05 Signal: Segmentation fault (11) 1949:05 Siginfo: 0xffce5fec 1949:05 Code: 1 1949:05 Faulting Memory Ref/Instruction: 0x8 1949:05 DSO Information: 1949:05 0xf7777000 (unknown) 1949:05 0xf7764000 /lib32/libdl.so.2 1949:05 0xf7740000 /lib32/libm.so.6 1949:05 0xf75ee000 /lib32/libc.so.6 1949:05 0xf7776000 /lib/ld-linux.so.2 1949:05 0xefd57000 /lib32/libnss_compat.so.2 1949:05 0xefd3f000 /lib32/libnsl.so.1 1949:05 0xefd35000 /lib32/libnss_nis.so.2 1949:05 0xefd2a000 /lib32/libnss_files.so.2 1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so 1949:05 0xebe4e000 /lib32/librt.so.1 1949:05 0xebe37000 /lib32/libpthread.so.0 1949:05 0xebe31000 /lib32/libnss_dns.so.2 1949:05 0xebe1e000 /lib32/libresolv.so.2 1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so 1949:05 0xebe64000 /usr/lib32/libstdc++.so.6 1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1 1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so 1949:05 Stack frames: 0 entries 1949:05 Backtrace: 1949:05 -88-
 30  Deleted cvar? All / UndefinedClientAdrianLowClosed2011-03-13 Task Description * N!tmod version : 2.1 RC1 [b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all.
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 33  baserace_desert crash on nitmod 2.1 RC1 LinuxServerPiotrMediumClosed2011-11-07 Task Description * N!tmod version : 2.1 RC1 * Build Date (!about cmd) : Jan 27 2011 * Map : baserace_desert * Omni-Bot enabled ? : enabled 0.81 * If yes, bot count : 12 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript * Any LUA modules ? If yes, provide link : none * Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game. * Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert. * Additional informations : Crashlog 2333:20 -88- 2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60 2333:20 Map: baserace_desert 2333:20 Signal: Segmentation fault (11) 2333:20 Siginfo: 0xbfa9db4c 2333:20 Code: 1 2333:20 Faulting Memory Ref/Instruction: 0xaf8 2333:20 DSO Information: 2333:20 0xb7850000 (unknown) 2333:20 0xb7843000 /lib/libdl.so.2 2333:20 0xb781d000 /lib/libm.so.6 2333:20 0xb76d8000 /lib/libc.so.6 2333:20 0xb784f000 /lib/ld-linux.so.2 2333:20 0xb2626000 /lib/libnss_compat.so.2 2333:20 0xb260f000 /lib/libnsl.so.1 2333:20 0xb2604000 /lib/libnss_nis.so.2 2333:20 0xb25f8000 /lib/libnss_files.so.2 2333:20 0xb25f1000 /lib/libnss_dns.so.2 2333:20 0xb25dc000 /lib/libresolv.so.2 2333:20 0xaefe6000 /lib/librt.so.1 2333:20 0xaefcd000 /lib/libpthread.so.0 2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so 2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6 2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1 2333:20 0xaebec000 ./omni-bot//omnibot_et.so 2333:20 Stack frames: 0 entries 2333:20 Backtrace: 2333:20 -88- 2333:20 Attempting to clean up.
 34  g_dbDirectory does not affect all db files LinuxServerharleVery LowClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2b2 (etx) * Build Date (!about cmd) : * Map : indipendent * Omni-Bot enabled ? : yes * If yes, bot count : 12 * Gametype : 4 * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder. * Additional informations :
 35  Models not showing up WindowsServerJanMediumClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 b2 * Build Date (!about cmd) : November 17 2011 * Map : venice and other maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom map-scripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua" * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark. * Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem. Read the topic http://h2o-clan.net/showthread.php?tid=3274
 36  Bans aren't saved and the " ' " issue WindowsServerKen WolterCriticalClosed2011-12-20 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 beta2 * Build Date (!about cmd) : November 17 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 8 max * Gametype : objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions * Happens in Warmup/Playing/Intermission ? : all the time * Explain the bug : The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please. * Additional informations : We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either.
 37  Goomba (and probably some other MOD's) are not announce ...All / UndefinedClientN!trox*LowClosed2011-12-13 Task Description * N!tmod version : 2.2b2 * Explain the bug : No popup message for MOD_GOOMBA kills This is probably the case for some other MOD's, didn't test yet. Added this as a reminder, and at least nobody will report it again.
 38  Warping and flying corpses LinuxServerKen WolterHighClosed2012-04-06 Task Description * N!tmod version : nitmod_2.2-20111216 * Build Date (!about cmd) : Dec 15 2011 * Map : All * Omni-Bot enabled ? : Yes * If yes, bot count : Maxbots set to 8 * Gametype : Objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors * Happens in Warmup/Playing/Intermission ? : Warmup and playing * Explain the bug : Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome.
 39  Map skipping All / UndefinedServerJanLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2RC1 * Build Date (!about cmd) : Jan 23 2012 * Map : / * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : - Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755 - Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 - nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 * Happens in Warmup/Playing/Intermission ? : warmup * Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file. * Additional informations :
 40  Shuffle doesn't work All / UndefinedMenusAdrianLowClosed2014-11-04 Task Description * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : max 16 * Gametype : objectives * Any custom mapscripts ? If yes, provide link : etpro mapscripts * Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262 * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Vote for Shuffle doesn't work. "Unknown vote command: shuffleteamsxp_norestart"
 42  artillery in sniperwar All / UndefinedServerAdrianLowClosed2012-04-08 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 pr1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 16 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Fieldops can call artillery with binoculars during sniperwar * Additional informations :
 43  Banning LinuxServerjoniHighClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : * Map : ALL * Omni-Bot enabled ? : yes * If yes, bot count : 8 * Gametype : 2 / obj * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned.. * Additional informations :
 44  cg_HUDFlags 16 bug All / UndefinedClientJoséLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 finale * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran. * Additional informations : http://www.youtube.com/watch?v=6b2ht9p3GM8
 45  Clients lost connections after maps (SQLite bug: Com_Pu ...LinuxServerSimonCriticalClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server. * Explain the bug : ++++ [CloseSQLite] Success ^2 ^2-- Script System Info -- ^2Current Memory Usage 1.66377 MB ^2Soft Memory Usage 1.6 MB ^2Hard Memory Limit 2 MB ^2System Memory Usage 1.49833 MB ^2Full Collects 1 ^2Inc Collects 2 ^2GC Warnings 0 ^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0 Sys_LoadDll(qagame) succeeded! WARNING: Com_PushEvent overflow Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game. * Additional informations :
 46  XP lost sometimes LinuxServerSimonHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Login * Explain the bug : Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back. * Additional informations : Probably SQLite bug?
 47  lvl 1000 admin cannot use custom commands All / UndefinedClientailmankiLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : Create a admin level 1000, and create a custom command which lvl 1000 can use. The level 1000 admin cannot use the custom command. It then denies the usage of it. * Additional informations : The commands I currently got: ********** name = nobot exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall desc = Kicks all bots levels = 12 13 14 15 69 421 666 1000 ********** name = bot exec = bot botwar -1; bot maxbots [1];set botwar 0 desc = Sets Bots levels = 12 13 14 15 69 421 666 1000 ********** name = botwar exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2] desc = botwar (axis = 1, allied = 2) levels = 12 13 14 15 69 421 666 1000 **********
 48  wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ...All / UndefinedClientSimonLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 12 2012 * Map : any * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.) * Additional informations : Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops.
 49  FG scope model bug All / UndefinedClientjoo jooHighClosed2012-07-16 Task Description Not a nitmod bug, but an ET bug that isn't fixed in any mod and surely would need to be fixed. As a covert ops with FG, go to prone, put scope on, stand up. Hitboxes and view raise up, but player model stays in prone. Which means you can go behind a box, do this, and snipe enemy but they can't see you because of the model staying in prone behind the box. Granted, FG isn't powerful weapon nor even used much, but still it's annoying bug. I haven't played latest nitmod version, but didn't see this in the changelog so I assume it still exists.
 50  kkrcon is timeouting All / UndefinedClientSimonLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Anytimes * Explain the bug : kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that, * Additional informations : I made a workarund indepenting by kkrcon in Perl: $hostname = 'ip.ip.ip.ip'; #ip address $port = '27960'; $protocol = "udp"; $et = IO::Socket::INET->new( PeerAddr => $hostname, PeerPort => $port, Proto => $protocol, #Type => SOCK_STREAM ) or die "Could not open port.\n"; print $et "\377\377\377\377rcon password exec command"; undef $data; my $status = ""; local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required alarm(1); eval { while ( recv( $et, $status, 1024, 0 ) ) { my $size = length($status); $status =~ s/^\377\377\377\377//; $status =~ s/print\n//; $data .= $status; } }; alarm(0); That is never lost the time and works, usable. Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final...
 51  no Nguide  WindowsServerSaschaLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2final * Build Date (!about cmd) : * Map : all Maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : by conecting * Explain the bug : Some users without a Nguid cant get an guid and the conection were rejected. But i have in the nitmod cfg set g_GUIDChecks "0" * Additional informations : server ip 46.228.199.143:27960 2.55
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