N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating System  ascCategoryOpened bySeverityStatusLast Edited
 1  Sample Bug Report - Crash on Baserace All / UndefinedServerSample UserCriticalClosed2014-11-04 Task Description ************************************************ * * * This is a sample Bug report. * * We have created it for you to see * * how to correctly report bugs in our tracker * * * * NOTE: * * This bug exits for real, and has been * * fixed for N!tmod next version (2.1) * * * ************************************************ * N!tmod version : 2.0 * Map : baserace * Omni-Bot running : Yes * Gametype : 2 * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Warmup & Intermission * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Happens when a player walks on a landmine that has been planted by the map.
 73  Bug satchel All / UndefinedServerJabbaCriticalClosed2020-12-15 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois. Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.)
79Spawn time by mapAll / UndefinedServerJabbaCriticalUnconfirmed2021-01-07 Task Description Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique. Actuellement, tu peux définir les temps de spawn manuellement avec ces variables : //Allied team respawn time in milliseconds set g_userAlliedRespawnTime "15" //Allied team respawn time in milliseconds set g_userAxisRespawnTime "15" Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque. Il faudrait que ce temps de spawn soit modulable par carte. J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas. Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3 Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien. Merci.
 6  Deathmatch glitches: Player team issues All / UndefinedClientRaviHighClosed2010-11-11 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing During any deathmatch mode, there are several bugs related to team. While the scoreboard correctly reports players kills, the drop down statistics bar for the player does not. It is also impossible to goomba players "on your team" while certain goomba flags are set.
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 49  FG scope model bug All / UndefinedClientjoo jooHighClosed2012-07-16 Task Description Not a nitmod bug, but an ET bug that isn't fixed in any mod and surely would need to be fixed. As a covert ops with FG, go to prone, put scope on, stand up. Hitboxes and view raise up, but player model stays in prone. Which means you can go behind a box, do this, and snipe enemy but they can't see you because of the model staying in prone behind the box. Granted, FG isn't powerful weapon nor even used much, but still it's annoying bug. I haven't played latest nitmod version, but didn't see this in the changelog so I assume it still exists.
 64  Stuck at join a team at Spawnpoint - Player cant move All / UndefinedServerHead hunterHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) :newest * Map : all * Omni-Bot enabled ? : 8.2 (works fine) * If yes, bot count :8 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - and yes same result * Any LUA modules ? If yes, provide link : ... * Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below * Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc * Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview)
 68  knife dead body ends up with selfkil All / UndefinedServerHighClosed2020-12-14 Task Description [Environment] Mod version: Nitmod 2.3 Build Date (!about cmd): mar 26 2015 Map: all Omni-Bot enabled ?: yes Gametype: 2 Any custom mapscripts ? If yes, attach/provide link: no Any LUA modules ? If yes, attach/provide link: no Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself. then it says u where teamkilled by ingame name (yourself) [Extra infos] Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog
7Misc Deathmatch glitchesAll / UndefinedClientRaviMediumNew2015-01-04 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are: 1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health. 2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40. 3.Player health does not increase after killing someone if they have killed that person with poison.
 17  !banlist missing All / UndefinedClientKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 as admin i should have all (72) cmds. I banned a guy but wanted unbanning. But i dont have the !banlist to search on the list that what is the name/number of the banned guy
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 52  In objectivecycle mode sometimes a map ruts (sticks) -  ...All / UndefinedServerSimonMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : end of a map * Explain the bug : Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work. * Additional informations : Workaround to fix it: /rcon exec objectivecycle.cfg.
 56  Vote menu not showing correct Button for on/off things. All / UndefinedClientailmankiMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : N!tmod 2.2 * Build Date (!about cmd) : May 31 2012 * Map : - * Omni-Bot enabled ? : yes * If yes, bot count : - * Gametype : objective cycle * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : Vote menu does not show correct button for friendlyfire on/off. * Additional informations : Have friendly fire voting enabled, then disable friendlyfire manually over rcon. Then open the vote menu, and it allows to vote for disabling friendlyfire. At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available.
 59  Unavailble maplist on menu for referee status All / UndefinedClientStéphaneMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : all * Omni-Bot enabled ? : yes(0.8.2) * If yes, bot count : 2 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets) * Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar) * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map. * Additional informations : this bug appears only since we changed for the map voting system
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 12  Private message with rcon All / UndefinedClientDitLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : * Omni-Bot running : * Gametype : Vote * Custom mapscripts : * LUA modules : * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : command: "/rcon rconpw m playername blablabla" has no effect.
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 19  panza bug All / UndefinedClientKovacs DanielLowClosed2010-11-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo.
 20  Multi announcers All / UndefinedClientKovacs DanielLowClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav.
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 30  Deleted cvar? All / UndefinedClientAdrianLowClosed2011-03-13 Task Description * N!tmod version : 2.1 RC1 [b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all.
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 37  Goomba (and probably some other MOD's) are not announce ...All / UndefinedClientN!trox*LowClosed2011-12-13 Task Description * N!tmod version : 2.2b2 * Explain the bug : No popup message for MOD_GOOMBA kills This is probably the case for some other MOD's, didn't test yet. Added this as a reminder, and at least nobody will report it again.
 39  Map skipping All / UndefinedServerJanLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2RC1 * Build Date (!about cmd) : Jan 23 2012 * Map : / * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : - Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755 - Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 - nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 * Happens in Warmup/Playing/Intermission ? : warmup * Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file. * Additional informations :
 40  Shuffle doesn't work All / UndefinedMenusAdrianLowClosed2014-11-04 Task Description * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : max 16 * Gametype : objectives * Any custom mapscripts ? If yes, provide link : etpro mapscripts * Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262 * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Vote for Shuffle doesn't work. "Unknown vote command: shuffleteamsxp_norestart"
 42  artillery in sniperwar All / UndefinedServerAdrianLowClosed2012-04-08 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 pr1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 16 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Fieldops can call artillery with binoculars during sniperwar * Additional informations :
 44  cg_HUDFlags 16 bug All / UndefinedClientJoséLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 finale * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran. * Additional informations : http://www.youtube.com/watch?v=6b2ht9p3GM8
 47  lvl 1000 admin cannot use custom commands All / UndefinedClientailmankiLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : Create a admin level 1000, and create a custom command which lvl 1000 can use. The level 1000 admin cannot use the custom command. It then denies the usage of it. * Additional informations : The commands I currently got: ********** name = nobot exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall desc = Kicks all bots levels = 12 13 14 15 69 421 666 1000 ********** name = bot exec = bot botwar -1; bot maxbots [1];set botwar 0 desc = Sets Bots levels = 12 13 14 15 69 421 666 1000 ********** name = botwar exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2] desc = botwar (axis = 1, allied = 2) levels = 12 13 14 15 69 421 666 1000 **********
 48  wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ...All / UndefinedClientSimonLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 12 2012 * Map : any * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.) * Additional informations : Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops.
 50  kkrcon is timeouting All / UndefinedClientSimonLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Anytimes * Explain the bug : kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that, * Additional informations : I made a workarund indepenting by kkrcon in Perl: $hostname = 'ip.ip.ip.ip'; #ip address $port = '27960'; $protocol = "udp"; $et = IO::Socket::INET->new( PeerAddr => $hostname, PeerPort => $port, Proto => $protocol, #Type => SOCK_STREAM ) or die "Could not open port.\n"; print $et "\377\377\377\377rcon password exec command"; undef $data; my $status = ""; local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required alarm(1); eval { while ( recv( $et, $status, 1024, 0 ) ) { my $size = length($status); $status =~ s/^\377\377\377\377//; $status =~ s/print\n//; $data .= $status; } }; alarm(0); That is never lost the time and works, usable. Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final...
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 58  impact mur sur joueur All / UndefinedClientJoséLowClosed2021-05-31 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : http://www.lsdfunwar.fr/forum/prob-serveur-f102/touche-pas-t801-60.html J'ai un de mes membres qui a fait une petite video d'un problème qu'il avais déjà remarqué sur une beta de la 2.2, sur la video on vois clairement des impacts de mur/ferraille sur le corps du joueur, alors qu'il y en a pas normalement. Et aussi tu conseille quel valeur pour la cvar g_hitbox pour du frag ? * Additional informations : set g_realHead "1" //Toggle ETPro realhead hitbox set g_realBody "0" //Toogle N!tmod realbody hitbox (see documentation) set g_hitboxes "9"
 63  /globalstats attempts to load omni-bot's stats, not pla ...All / UndefinedClientDavid BarberLowClosed2012-11-30 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.1 * Build Date (!about cmd) : (unkn. uk.etmods.net test server, 29/11/12) * Map : Braundorf BETA 4 * Omni-Bot enabled ? : Yes * If yes, bot count : 9 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Any LUA modules ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : - Following omni-bot whilst waiting to respawn after death - Attempt /globalstats - Error displayed stating 'Unable to retrieve stats'. Pop-up shows stats are being attempted for omni-bot player, not myself. - Closed global stats - Re-attempted /globalstats once spawned, but issue persists. Attempted close and reopen of stats multiple times w/ same issue. Screenshot: http://i47.tinypic.com/2di0yso.jpg * Additional informations : N/A.
 66  g_inactivity does not work on down-ed players All / UndefinedServerJanLowClosed2015-02-27 Task Description [Environment] Mod version: 2.2.1 r772 Build Date (!about cmd): Feb 8 2013 Omni-Bot enabled ?: y Any LUA modules ? If yes, attach/provide link: lua_modules "dynamite_counter.lua connect.lua autobalance.lua autopromo.lua rspree.lua" Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : With g_inactivity set to 60, I was able to verify I was put spectator after exactly 60 seconds. However, when I went inactive after being shot down, but not gibbed, I was not moved to spectator after 60 seconds. The use-case for putting inactive players to spectator does equally apply to downed players though. I would thus expect g_inactivity to also work on downed players.
 67  Bug on satchel stats (@covertops) All / UndefinedUndefinedJabbaLowClosed2015-03-16 Task Description [Bug] Explain the bug : When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered. It should be increased by one each time.
 69  Autoaction - autorecord All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Bug] Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas
 70  Pb ramassage arme sten All / UndefinedServerJabbaLowClosed2020-12-14 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme)
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
75Covert Ops loose all XP from classAll / UndefinedUndefinedaimeXLowUnconfirmed2017-06-15 Task Description [Environment] Mod version: N!tmod 2.3.1 Build Date (!about cmd): Apr 3 2015 Map: All Maps Omni-Bot enabled ?: Yes Gametype: Map Voting (6) Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge, Any LUA modules ? If yes, attach/provide link: Autopromo Happens during Warmup/Playing/Intermission ?: On all gametypes [Bug] Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that. [Extra infos] Is there anything else we need to know?: No
76KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: `2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All Maps [Bug] Explain the bug : Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead. I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD. Server scores are still correct. just the HUD [Extra infos] batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?)
77KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All maps [Bug] Explain the bug : KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such. Server scores are correct though. [Extra infos] Batata reporting this as the Bug tracker login is falling over on the email code sending phase.
 78  Tripmines can't be excluded from F1 Complains for Teamk ...All / UndefinedServeraimeXLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): Map: - Omni-Bot enabled ?: - Gametype: - Any custom mapscripts ? If yes, attach/provide link: Any LUA modules ? If yes, attach/provide link: Happens during Warmup/Playing/Intermission ?: [Bug] Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working) [Extra infos] Is there anything else we need to know?: -
 80  Most headshot award @MG42 All / UndefinedServerJabbaLowClosed2021-05-31 Task Description You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42
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