N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating System  descCategoryOpened bySeverityStatusLast Edited
 62  Shadows WindowsClientJonHighClosed2013-11-09 Task Description There seems to be something wrong with the shadows at atleast the map Gold Rush . All the shadows becomes completely two-dimensional (I do ofc know they're normaly two-dimensional, but futher explanation and the pictures will clarify it), and they lie at the same hight all over the map. This can not only be used to see people, whom you aren't able to see otherwise, but it also blocked your screen if you find yourself at the same hight. That happends at the the first tank barrier, for instance. http://screenshot.xfire.com/s/126328677-4.jpg (Hard to see them, due the dark blue sky, but they're at the top of the screen, slightly to the left.) http://screenshot.xfire.com/s/126328666-4.jpg (At the upper right.)
 4  primary-secondary button bug at soldier class WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3" The standard bind for the main weapon is button "3". The standard bind for the secondary weapon is button "2". With other class the buttons working fine. Would be great if here also again the button "3" would be the button for the main weapon.
 51  no Nguide  WindowsServerSaschaLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2final * Build Date (!about cmd) : * Map : all Maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : by conecting * Explain the bug : Some users without a Nguid cant get an guid and the conection were rejected. But i have in the nitmod cfg set g_GUIDChecks "0" * Additional informations : server ip 46.228.199.143:27960 2.55
 35  Models not showing up WindowsServerJanMediumClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 b2 * Build Date (!about cmd) : November 17 2011 * Map : venice and other maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom map-scripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua" * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark. * Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem. Read the topic http://h2o-clan.net/showthread.php?tid=3274
 65  It is only the crosshairs displayed WindowsClientUweLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 Final * Build Date (!about cmd) : May 30 2012 * Map : all Maps * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype :2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me? * Additional informations : none
 36  Bans aren't saved and the " ' " issue WindowsServerKen WolterCriticalClosed2011-12-20 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 beta2 * Build Date (!about cmd) : November 17 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 8 max * Gametype : objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions * Happens in Warmup/Playing/Intermission ? : all the time * Explain the bug : The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please. * Additional informations : We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either.
 3  ammo pack image bug WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga" But here the image dosent changing.
 14  /team <parameter> - No control + No secondary weapon WindowsClientNoneLowClosed2010-11-05 Task Description * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope There doesn't seem to be a control on the /team command I join my server the teams are like this: allies 8 players axis 7 players I type /team haha it puts me in axis team (that's ok) But you spawn as soldier without a secondary weapon. I don't know what happens when the teams are balanced.
 46  XP lost sometimes LinuxServerSimonHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Login * Explain the bug : Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back. * Additional informations : Probably SQLite bug?
 38  Warping and flying corpses LinuxServerKen WolterHighClosed2012-04-06 Task Description * N!tmod version : nitmod_2.2-20111216 * Build Date (!about cmd) : Dec 15 2011 * Map : All * Omni-Bot enabled ? : Yes * If yes, bot count : Maxbots set to 8 * Gametype : Objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors * Happens in Warmup/Playing/Intermission ? : Warmup and playing * Explain the bug : Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome.
 2  Tank MG LinuxServerChristianLowClosed2010-09-28 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : yes * Gametype : OBJ * Custom mapscripts :any * LUA modules : Dyna ,rspree * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Hi all I have 2 Nitmod Server and i Have quad core 8GB ram at my root when player shoot from tank MG server do big laggy i dont know why
 60  setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ...LinuxServerHead hunterLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.0 patched (2.55+) * Build Date (!about cmd) : dont work as all cmds.. * Map : not specified * Omni-Bot enabled ? : 1 * If yes, bot count :8-12 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - first must run the Mod right * Any LUA modules ? If yes, provide link : no - first must run the Mod right * Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap * Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ... Have absolute no clou what happens .... I need help here please , or must shut down nitmod and use an other mod, but love Nitmod... Thanks & kind regards * Additional informations :
 13  server_motd0 "" breaks MOTD LinuxServerNoneVery LowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope If you put this: set server_motd0 "" In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty)
 55  Server randomly reboot itself when using !next LinuxServerchninkelMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31, 2012 * Map : random * Omni-Bot enabled ? : yes * If yes, bot count : 2 / 10 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : dynamyte_counter, rspree * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients. * Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens. Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1.
 29  Server crashes sometimes LinuxServeraimeXCriticalClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log: 1949:05 -88- 1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 1949:05 Map: battery 1949:05 Signal: Segmentation fault (11) 1949:05 Siginfo: 0xffce5fec 1949:05 Code: 1 1949:05 Faulting Memory Ref/Instruction: 0x8 1949:05 DSO Information: 1949:05 0xf7777000 (unknown) 1949:05 0xf7764000 /lib32/libdl.so.2 1949:05 0xf7740000 /lib32/libm.so.6 1949:05 0xf75ee000 /lib32/libc.so.6 1949:05 0xf7776000 /lib/ld-linux.so.2 1949:05 0xefd57000 /lib32/libnss_compat.so.2 1949:05 0xefd3f000 /lib32/libnsl.so.1 1949:05 0xefd35000 /lib32/libnss_nis.so.2 1949:05 0xefd2a000 /lib32/libnss_files.so.2 1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so 1949:05 0xebe4e000 /lib32/librt.so.1 1949:05 0xebe37000 /lib32/libpthread.so.0 1949:05 0xebe31000 /lib32/libnss_dns.so.2 1949:05 0xebe1e000 /lib32/libresolv.so.2 1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so 1949:05 0xebe64000 /usr/lib32/libstdc++.so.6 1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1 1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so 1949:05 Stack frames: 0 entries 1949:05 Backtrace: 1949:05 -88-
 61  server crashed LinuxServerjayLowClosed2013-11-09 Task Description * N!tmod version : 2.2 final * Build Date (!about cmd) : 31 May 2012 * Map : Goldrush * Omni-Bot enabled ? : no * If yes, bot count : - * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : was not online there * Explain the bug : ET-Server crashed and was completly down, had to restart it. * Additional informations : i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt =================================================================================================== 7193:16 -88- 7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60 7193:16 Map: goldrush 7193:16 Omnibot: 0 7193:16 NumEntities: 723 7193:16 Uptime: 4 D 23 H 53 M 7193:16 LUA Modules: 7193:16 Signal: Segmentation fault (11) 7193:16 Siginfo: 0xff892d9c 7193:16 Code: 1 7193:16 Faulting Memory Ref/Instruction: 0x10 7193:16 DSO Information: 7193:16 0xf7710000 (unknown) 7193:16 0xf76fe000 /lib32/libdl.so.2 7193:16 0xf76d8000 /lib32/libm.so.6 7193:16 0xf7590000 /lib32/libc.so.6 7193:16 0xf770f000 /lib/ld-linux.so.2 7193:16 0xf24f1000 /lib32/libnss_compat.so.2 7193:16 0xf24da000 /lib32/libnsl.so.1 7193:16 0xf24d0000 /lib32/libnss_nis.so.2 7193:16 0xf24c4000 /lib32/libnss_files.so.2 7193:16 0xf24be000 /lib32/libnss_dns.so.2 7193:16 0xf24aa000 /lib32/libresolv.so.2 7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so 7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6 7193:16 0xee091000 /usr/lib32/libgcc_s.so.1 7193:16 Stack frames: 9 entries 7193:16 Backtrace: 7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c] 7193:16 (2) [0xf770e410] 7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166] 7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75] 7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74] 7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba] 7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41] 7193:16 (8) ./et300() [0x80886e3] 7193:16 (9) [0x74736572] 7193:16 -88- 7193:16 Attempting to clean up. =================================================================================================== if you need more infos you can add me in xfire jay1110, or i reply here.
 9  Rcon Unlimited LinuxServerGavrilaLowClosed2013-11-09 Task Description does not appear that all commands can be solved * N!tmod version : 2.0 * Gametype : campaign * LUA modules : dynamite_counter.lua rules.lua rspree.lua http://www.parazit.ro/rcon.jpg
 27  MORTAR CAM LinuxServerDustin SeehaverMediumClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR * N!tmod version : 2.0 * Map : sw_oasis_b3 * Omni-Bot running : 0.81 * Gametype : 7 TDM * Custom mapscripts : None cant get em to work * LUA modules : dynamite counter and rules * Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7
 57  Memory leak LinuxServerAndréHighClosed2012-09-19 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : any ( http://pastebin.com/WJVWqCdr ) * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes. Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB. * Additional informations : Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux Server IP: 85.214.159.249:14000
 22  Leaning Bomb Bug LinuxClientVadimMediumClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 final * Map : all * Omni-Bot running : Yes. 0.8 * Gametype : Map Voting * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing Description: When shooting while leaning is enabled. g_weapons 256. You can lean while timing bomb. If you want to throw it while leaning, it stucks. You basically can't switch weapons and the bomb stays in the hand. If you get killed, it explodes right after it.
 5  Incognito Bug. (!Listplayers) LinuxClientVadimHighClosed2012-01-24 Task Description N!tmod Verison: 2.0 Final Bug description: Incognito Bug. - An Admins level can be seen by !Listplayers even he got the incognito flag. [level] level = 999 name = ^0Server God flags = incognito all greeting = greeting_sound = (/!readconfig was done after it was added in shrubbot.cfg - no affect, the incognito flag gets removed sometimes, so only the all flag reminds) Screen: [URL=http://img401.imageshack.us/i/incognitoh.jpg/][IMG]http://img401.imageshack.us/img401/3096/incognitoh.th.jpg[/IMG][/URL] As you can see, all flag is included, incognito flag isn't. Even though it got added in the shrubbot.cfg and a !readconfig was made.
 15  g_msgpos "1" doesn't work LinuxServerNoneLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope set g_msgpos "1" Doesn't work, I've tried pretty much everything. When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens.
 24  g_inactivityOptions + Inactivity (shrubbot flag) LinuxServerVadimVery LowClosed2010-12-23 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Final * Map : - * Omni-Bot running : - * Gametype : - * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions. But i still see the notification (30 Seconds until moving to Spectators for Inactivity)
 34  g_dbDirectory does not affect all db files LinuxServerharleVery LowClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2b2 (etx) * Build Date (!about cmd) : * Map : indipendent * Omni-Bot enabled ? : yes * If yes, bot count : 12 * Gametype : 4 * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder. * Additional informations :
 54  et_obituary(...) not using return value LinuxServerailmankiLowClosed2021-05-31 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The lua function et_obituary(..) should replace with its return value, the obituary message from ET. But it does not. Could we also get a list of all meansOfDeath in N!tmod? Even though its possible to get that info through et_print(). (customObit) = et_Obituary( victim, killer, meansOfDeath ) Called whenever a player is killed. *Modules should return a string (customObit) to override the default obituary or nil to leave it as it is. * Additional informations :
 28  Each player who connect will registered in shrubbot.cfg ...LinuxServeraimeXHighClosed2011-01-28 Task Description Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1. * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : - * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
 45  Clients lost connections after maps (SQLite bug: Com_Pu ...LinuxServerSimonCriticalClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server. * Explain the bug : ++++ [CloseSQLite] Success ^2 ^2-- Script System Info -- ^2Current Memory Usage 1.66377 MB ^2Soft Memory Usage 1.6 MB ^2Hard Memory Limit 2 MB ^2System Memory Usage 1.49833 MB ^2Full Collects 1 ^2Inc Collects 2 ^2GC Warnings 0 ^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0 Sys_LoadDll(qagame) succeeded! WARNING: Com_PushEvent overflow Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game. * Additional informations :
 33  baserace_desert crash on nitmod 2.1 RC1 LinuxServerPiotrMediumClosed2011-11-07 Task Description * N!tmod version : 2.1 RC1 * Build Date (!about cmd) : Jan 27 2011 * Map : baserace_desert * Omni-Bot enabled ? : enabled 0.81 * If yes, bot count : 12 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript * Any LUA modules ? If yes, provide link : none * Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game. * Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert. * Additional informations : Crashlog 2333:20 -88- 2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60 2333:20 Map: baserace_desert 2333:20 Signal: Segmentation fault (11) 2333:20 Siginfo: 0xbfa9db4c 2333:20 Code: 1 2333:20 Faulting Memory Ref/Instruction: 0xaf8 2333:20 DSO Information: 2333:20 0xb7850000 (unknown) 2333:20 0xb7843000 /lib/libdl.so.2 2333:20 0xb781d000 /lib/libm.so.6 2333:20 0xb76d8000 /lib/libc.so.6 2333:20 0xb784f000 /lib/ld-linux.so.2 2333:20 0xb2626000 /lib/libnss_compat.so.2 2333:20 0xb260f000 /lib/libnsl.so.1 2333:20 0xb2604000 /lib/libnss_nis.so.2 2333:20 0xb25f8000 /lib/libnss_files.so.2 2333:20 0xb25f1000 /lib/libnss_dns.so.2 2333:20 0xb25dc000 /lib/libresolv.so.2 2333:20 0xaefe6000 /lib/librt.so.1 2333:20 0xaefcd000 /lib/libpthread.so.0 2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so 2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6 2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1 2333:20 0xaebec000 ./omni-bot//omnibot_et.so 2333:20 Stack frames: 0 entries 2333:20 Backtrace: 2333:20 -88- 2333:20 Attempting to clean up.
 43  Banning LinuxServerjoniHighClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : * Map : ALL * Omni-Bot enabled ? : yes * If yes, bot count : 8 * Gametype : 2 / obj * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned.. * Additional informations :
 48  wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ...All / UndefinedClientSimonLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 12 2012 * Map : any * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.) * Additional informations : Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops.
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 56  Vote menu not showing correct Button for on/off things. All / UndefinedClientailmankiMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : N!tmod 2.2 * Build Date (!about cmd) : May 31 2012 * Map : - * Omni-Bot enabled ? : yes * If yes, bot count : - * Gametype : objective cycle * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : Vote menu does not show correct button for friendlyfire on/off. * Additional informations : Have friendly fire voting enabled, then disable friendlyfire manually over rcon. Then open the vote menu, and it allows to vote for disabling friendlyfire. At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available.
 59  Unavailble maplist on menu for referee status All / UndefinedClientStéphaneMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : all * Omni-Bot enabled ? : yes(0.8.2) * If yes, bot count : 2 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets) * Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar) * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map. * Additional informations : this bug appears only since we changed for the map voting system
 78  Tripmines can't be excluded from F1 Complains for Teamk ...All / UndefinedServeraimeXLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): Map: - Omni-Bot enabled ?: - Gametype: - Any custom mapscripts ? If yes, attach/provide link: Any LUA modules ? If yes, attach/provide link: Happens during Warmup/Playing/Intermission ?: [Bug] Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working) [Extra infos] Is there anything else we need to know?: -
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 64  Stuck at join a team at Spawnpoint - Player cant move All / UndefinedServerHead hunterHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) :newest * Map : all * Omni-Bot enabled ? : 8.2 (works fine) * If yes, bot count :8 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - and yes same result * Any LUA modules ? If yes, provide link : ... * Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below * Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc * Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview)
79Spawn time by mapAll / UndefinedServerJabbaCriticalUnconfirmed2021-01-07 Task Description Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique. Actuellement, tu peux définir les temps de spawn manuellement avec ces variables : //Allied team respawn time in milliseconds set g_userAlliedRespawnTime "15" //Allied team respawn time in milliseconds set g_userAxisRespawnTime "15" Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque. Il faudrait que ce temps de spawn soit modulable par carte. J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas. Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3 Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien. Merci.
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 40  Shuffle doesn't work All / UndefinedMenusAdrianLowClosed2014-11-04 Task Description * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : max 16 * Gametype : objectives * Any custom mapscripts ? If yes, provide link : etpro mapscripts * Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262 * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Vote for Shuffle doesn't work. "Unknown vote command: shuffleteamsxp_norestart"
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 1  Sample Bug Report - Crash on Baserace All / UndefinedServerSample UserCriticalClosed2014-11-04 Task Description ************************************************ * * * This is a sample Bug report. * * We have created it for you to see * * how to correctly report bugs in our tracker * * * * NOTE: * * This bug exits for real, and has been * * fixed for N!tmod next version (2.1) * * * ************************************************ * N!tmod version : 2.0 * Map : baserace * Omni-Bot running : Yes * Gametype : 2 * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Warmup & Intermission * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Happens when a player walks on a landmine that has been planted by the map.
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 12  Private message with rcon All / UndefinedClientDitLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : * Omni-Bot running : * Gametype : Vote * Custom mapscripts : * LUA modules : * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : command: "/rcon rconpw m playername blablabla" has no effect.
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
 70  Pb ramassage arme sten All / UndefinedServerJabbaLowClosed2020-12-14 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme)
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
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