N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating System  descCategoryOpened bySeverityStatusLast Edited
 50  kkrcon is timeouting All / UndefinedClientSimonLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Anytimes * Explain the bug : kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that, * Additional informations : I made a workarund indepenting by kkrcon in Perl: $hostname = 'ip.ip.ip.ip'; #ip address $port = '27960'; $protocol = "udp"; $et = IO::Socket::INET->new( PeerAddr => $hostname, PeerPort => $port, Proto => $protocol, #Type => SOCK_STREAM ) or die "Could not open port.\n"; print $et "\377\377\377\377rcon password exec command"; undef $data; my $status = ""; local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required alarm(1); eval { while ( recv( $et, $status, 1024, 0 ) ) { my $size = length($status); $status =~ s/^\377\377\377\377//; $status =~ s/print\n//; $data .= $status; } }; alarm(0); That is never lost the time and works, usable. Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final...
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 64  Stuck at join a team at Spawnpoint - Player cant move All / UndefinedServerHead hunterHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) :newest * Map : all * Omni-Bot enabled ? : 8.2 (works fine) * If yes, bot count :8 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - and yes same result * Any LUA modules ? If yes, provide link : ... * Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below * Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc * Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview)
 52  In objectivecycle mode sometimes a map ruts (sticks) -  ...All / UndefinedServerSimonMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : end of a map * Explain the bug : Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work. * Additional informations : Workaround to fix it: /rcon exec objectivecycle.cfg.
 56  Vote menu not showing correct Button for on/off things. All / UndefinedClientailmankiMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : N!tmod 2.2 * Build Date (!about cmd) : May 31 2012 * Map : - * Omni-Bot enabled ? : yes * If yes, bot count : - * Gametype : objective cycle * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : Vote menu does not show correct button for friendlyfire on/off. * Additional informations : Have friendly fire voting enabled, then disable friendlyfire manually over rcon. Then open the vote menu, and it allows to vote for disabling friendlyfire. At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available.
 63  /globalstats attempts to load omni-bot's stats, not pla ...All / UndefinedClientDavid BarberLowClosed2012-11-30 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.1 * Build Date (!about cmd) : (unkn. uk.etmods.net test server, 29/11/12) * Map : Braundorf BETA 4 * Omni-Bot enabled ? : Yes * If yes, bot count : 9 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Any LUA modules ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : - Following omni-bot whilst waiting to respawn after death - Attempt /globalstats - Error displayed stating 'Unable to retrieve stats'. Pop-up shows stats are being attempted for omni-bot player, not myself. - Closed global stats - Re-attempted /globalstats once spawned, but issue persists. Attempted close and reopen of stats multiple times w/ same issue. Screenshot: http://i47.tinypic.com/2di0yso.jpg * Additional informations : N/A.
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 48  wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ...All / UndefinedClientSimonLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 12 2012 * Map : any * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.) * Additional informations : Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops.
 44  cg_HUDFlags 16 bug All / UndefinedClientJoséLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 finale * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran. * Additional informations : http://www.youtube.com/watch?v=6b2ht9p3GM8
 49  FG scope model bug All / UndefinedClientjoo jooHighClosed2012-07-16 Task Description Not a nitmod bug, but an ET bug that isn't fixed in any mod and surely would need to be fixed. As a covert ops with FG, go to prone, put scope on, stand up. Hitboxes and view raise up, but player model stays in prone. Which means you can go behind a box, do this, and snipe enemy but they can't see you because of the model staying in prone behind the box. Granted, FG isn't powerful weapon nor even used much, but still it's annoying bug. I haven't played latest nitmod version, but didn't see this in the changelog so I assume it still exists.
 47  lvl 1000 admin cannot use custom commands All / UndefinedClientailmankiLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : Create a admin level 1000, and create a custom command which lvl 1000 can use. The level 1000 admin cannot use the custom command. It then denies the usage of it. * Additional informations : The commands I currently got: ********** name = nobot exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall desc = Kicks all bots levels = 12 13 14 15 69 421 666 1000 ********** name = bot exec = bot botwar -1; bot maxbots [1];set botwar 0 desc = Sets Bots levels = 12 13 14 15 69 421 666 1000 ********** name = botwar exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2] desc = botwar (axis = 1, allied = 2) levels = 12 13 14 15 69 421 666 1000 **********
 42  artillery in sniperwar All / UndefinedServerAdrianLowClosed2012-04-08 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 pr1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 16 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Fieldops can call artillery with binoculars during sniperwar * Additional informations :
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 37  Goomba (and probably some other MOD's) are not announce ...All / UndefinedClientN!trox*LowClosed2011-12-13 Task Description * N!tmod version : 2.2b2 * Explain the bug : No popup message for MOD_GOOMBA kills This is probably the case for some other MOD's, didn't test yet. Added this as a reminder, and at least nobody will report it again.
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 30  Deleted cvar? All / UndefinedClientAdrianLowClosed2011-03-13 Task Description * N!tmod version : 2.1 RC1 [b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all.
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 6  Deathmatch glitches: Player team issues All / UndefinedClientRaviHighClosed2010-11-11 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing During any deathmatch mode, there are several bugs related to team. While the scoreboard correctly reports players kills, the drop down statistics bar for the player does not. It is also impossible to goomba players "on your team" while certain goomba flags are set.
 19  panza bug All / UndefinedClientKovacs DanielLowClosed2010-11-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo.
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 20  Multi announcers All / UndefinedClientKovacs DanielLowClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav.
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 17  !banlist missing All / UndefinedClientKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 as admin i should have all (72) cmds. I banned a guy but wanted unbanning. But i dont have the !banlist to search on the list that what is the name/number of the banned guy
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 12  Private message with rcon All / UndefinedClientDitLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : * Omni-Bot running : * Gametype : Vote * Custom mapscripts : * LUA modules : * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : command: "/rcon rconpw m playername blablabla" has no effect.
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
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