N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating SystemCategoryOpened bySeverityStatus  descLast Edited
7Misc Deathmatch glitchesAll / UndefinedClientRaviMediumNew2015-01-04 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing I have posted a bunch of bugs together because I didn't see the need for a new topic. Here they are: 1.After killing someone, player health is increased by 20, or set to 112 if it would otherwise exceed this value. However, the max health for medics is 125. Everytime they kill someone with full health, they lose 10 health. 2.There is also a glitch with weapon drops. If a player is killed after picking any primary weapon and an mp40 is in their inventory, they will drop an mp40. 3.Player health does not increase after killing someone if they have killed that person with poison.
79Spawn time by mapAll / UndefinedServerJabbaCriticalUnconfirmed2021-01-07 Task Description Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique. Actuellement, tu peux définir les temps de spawn manuellement avec ces variables : //Allied team respawn time in milliseconds set g_userAlliedRespawnTime "15" //Allied team respawn time in milliseconds set g_userAxisRespawnTime "15" Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque. Il faudrait que ce temps de spawn soit modulable par carte. J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas. Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3 Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien. Merci.
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
76KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: `2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All Maps [Bug] Explain the bug : Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead. I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD. Server scores are still correct. just the HUD [Extra infos] batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?)
77KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All maps [Bug] Explain the bug : KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such. Server scores are correct though. [Extra infos] Batata reporting this as the Bug tracker login is falling over on the email code sending phase.
75Covert Ops loose all XP from classAll / UndefinedUndefinedaimeXLowUnconfirmed2017-06-15 Task Description [Environment] Mod version: N!tmod 2.3.1 Build Date (!about cmd): Apr 3 2015 Map: All Maps Omni-Bot enabled ?: Yes Gametype: Map Voting (6) Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge, Any LUA modules ? If yes, attach/provide link: Autopromo Happens during Warmup/Playing/Intermission ?: On all gametypes [Bug] Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that. [Extra infos] Is there anything else we need to know?: No
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 38  Warping and flying corpses LinuxServerKen WolterHighClosed2012-04-06 Task Description * N!tmod version : nitmod_2.2-20111216 * Build Date (!about cmd) : Dec 15 2011 * Map : All * Omni-Bot enabled ? : Yes * If yes, bot count : Maxbots set to 8 * Gametype : Objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors * Happens in Warmup/Playing/Intermission ? : Warmup and playing * Explain the bug : Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome.
 40  Shuffle doesn't work All / UndefinedMenusAdrianLowClosed2014-11-04 Task Description * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : Feb 20 2012 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : max 16 * Gametype : objectives * Any custom mapscripts ? If yes, provide link : etpro mapscripts * Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262 * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Vote for Shuffle doesn't work. "Unknown vote command: shuffleteamsxp_norestart"
 70  Pb ramassage arme sten All / UndefinedServerJabbaLowClosed2020-12-14 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme)
 68  knife dead body ends up with selfkil All / UndefinedServerHighClosed2020-12-14 Task Description [Environment] Mod version: Nitmod 2.3 Build Date (!about cmd): mar 26 2015 Map: all Omni-Bot enabled ?: yes Gametype: 2 Any custom mapscripts ? If yes, attach/provide link: no Any LUA modules ? If yes, attach/provide link: no Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself. then it says u where teamkilled by ingame name (yourself) [Extra infos] Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog
 37  Goomba (and probably some other MOD's) are not announce ...All / UndefinedClientN!trox*LowClosed2011-12-13 Task Description * N!tmod version : 2.2b2 * Explain the bug : No popup message for MOD_GOOMBA kills This is probably the case for some other MOD's, didn't test yet. Added this as a reminder, and at least nobody will report it again.
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 73  Bug satchel All / UndefinedServerJabbaCriticalClosed2020-12-15 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois. Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.)
 1  Sample Bug Report - Crash on Baserace All / UndefinedServerSample UserCriticalClosed2014-11-04 Task Description ************************************************ * * * This is a sample Bug report. * * We have created it for you to see * * how to correctly report bugs in our tracker * * * * NOTE: * * This bug exits for real, and has been * * fixed for N!tmod next version (2.1) * * * ************************************************ * N!tmod version : 2.0 * Map : baserace * Omni-Bot running : Yes * Gametype : 2 * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Warmup & Intermission * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Happens when a player walks on a landmine that has been planted by the map.
 59  Unavailble maplist on menu for referee status All / UndefinedClientStéphaneMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : all * Omni-Bot enabled ? : yes(0.8.2) * If yes, bot count : 2 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets) * Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar) * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map. * Additional informations : this bug appears only since we changed for the map voting system
 60  setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ...LinuxServerHead hunterLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.0 patched (2.55+) * Build Date (!about cmd) : dont work as all cmds.. * Map : not specified * Omni-Bot enabled ? : 1 * If yes, bot count :8-12 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - first must run the Mod right * Any LUA modules ? If yes, provide link : no - first must run the Mod right * Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap * Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ... Have absolute no clou what happens .... I need help here please , or must shut down nitmod and use an other mod, but love Nitmod... Thanks & kind regards * Additional informations :
 39  Map skipping All / UndefinedServerJanLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2RC1 * Build Date (!about cmd) : Jan 23 2012 * Map : / * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : - Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755 - Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 - nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 * Happens in Warmup/Playing/Intermission ? : warmup * Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file. * Additional informations :
 52  In objectivecycle mode sometimes a map ruts (sticks) -  ...All / UndefinedServerSimonMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : end of a map * Explain the bug : Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work. * Additional informations : Workaround to fix it: /rcon exec objectivecycle.cfg.
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 2  Tank MG LinuxServerChristianLowClosed2010-09-28 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : yes * Gametype : OBJ * Custom mapscripts :any * LUA modules : Dyna ,rspree * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Hi all I have 2 Nitmod Server and i Have quad core 8GB ram at my root when player shoot from tank MG server do big laggy i dont know why
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 13  server_motd0 "" breaks MOTD LinuxServerNoneVery LowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope If you put this: set server_motd0 "" In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty)
 29  Server crashes sometimes LinuxServeraimeXCriticalClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log: 1949:05 -88- 1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 1949:05 Map: battery 1949:05 Signal: Segmentation fault (11) 1949:05 Siginfo: 0xffce5fec 1949:05 Code: 1 1949:05 Faulting Memory Ref/Instruction: 0x8 1949:05 DSO Information: 1949:05 0xf7777000 (unknown) 1949:05 0xf7764000 /lib32/libdl.so.2 1949:05 0xf7740000 /lib32/libm.so.6 1949:05 0xf75ee000 /lib32/libc.so.6 1949:05 0xf7776000 /lib/ld-linux.so.2 1949:05 0xefd57000 /lib32/libnss_compat.so.2 1949:05 0xefd3f000 /lib32/libnsl.so.1 1949:05 0xefd35000 /lib32/libnss_nis.so.2 1949:05 0xefd2a000 /lib32/libnss_files.so.2 1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so 1949:05 0xebe4e000 /lib32/librt.so.1 1949:05 0xebe37000 /lib32/libpthread.so.0 1949:05 0xebe31000 /lib32/libnss_dns.so.2 1949:05 0xebe1e000 /lib32/libresolv.so.2 1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so 1949:05 0xebe64000 /usr/lib32/libstdc++.so.6 1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1 1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so 1949:05 Stack frames: 0 entries 1949:05 Backtrace: 1949:05 -88-
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 9  Rcon Unlimited LinuxServerGavrilaLowClosed2013-11-09 Task Description does not appear that all commands can be solved * N!tmod version : 2.0 * Gametype : campaign * LUA modules : dynamite_counter.lua rules.lua rspree.lua http://www.parazit.ro/rcon.jpg
 12  Private message with rcon All / UndefinedClientDitLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : * Omni-Bot running : * Gametype : Vote * Custom mapscripts : * LUA modules : * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : command: "/rcon rconpw m playername blablabla" has no effect.
 4  primary-secondary button bug at soldier class WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3" The standard bind for the main weapon is button "3". The standard bind for the secondary weapon is button "2". With other class the buttons working fine. Would be great if here also again the button "3" would be the button for the main weapon.
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
 19  panza bug All / UndefinedClientKovacs DanielLowClosed2010-11-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo.
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 20  Multi announcers All / UndefinedClientKovacs DanielLowClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav.
 80  Most headshot award @MG42 All / UndefinedServerJabbaLowClosed2021-05-31 Task Description You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42
 27  MORTAR CAM LinuxServerDustin SeehaverMediumClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR * N!tmod version : 2.0 * Map : sw_oasis_b3 * Omni-Bot running : 0.81 * Gametype : 7 TDM * Custom mapscripts : None cant get em to work * LUA modules : dynamite counter and rules * Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 22  Leaning Bomb Bug LinuxClientVadimMediumClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 final * Map : all * Omni-Bot running : Yes. 0.8 * Gametype : Map Voting * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing Description: When shooting while leaning is enabled. g_weapons 256. You can lean while timing bomb. If you want to throw it while leaning, it stucks. You basically can't switch weapons and the bomb stays in the hand. If you get killed, it explodes right after it.
 5  Incognito Bug. (!Listplayers) LinuxClientVadimHighClosed2012-01-24 Task Description N!tmod Verison: 2.0 Final Bug description: Incognito Bug. - An Admins level can be seen by !Listplayers even he got the incognito flag. [level] level = 999 name = ^0Server God flags = incognito all greeting = greeting_sound = (/!readconfig was done after it was added in shrubbot.cfg - no affect, the incognito flag gets removed sometimes, so only the all flag reminds) Screen: [URL=http://img401.imageshack.us/i/incognitoh.jpg/][IMG]http://img401.imageshack.us/img401/3096/incognitoh.th.jpg[/IMG][/URL] As you can see, all flag is included, incognito flag isn't. Even though it got added in the shrubbot.cfg and a !readconfig was made.
 15  g_msgpos "1" doesn't work LinuxServerNoneLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope set g_msgpos "1" Doesn't work, I've tried pretty much everything. When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens.
 24  g_inactivityOptions + Inactivity (shrubbot flag) LinuxServerVadimVery LowClosed2010-12-23 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Final * Map : - * Omni-Bot running : - * Gametype : - * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions. But i still see the notification (30 Seconds until moving to Spectators for Inactivity)
 28  Each player who connect will registered in shrubbot.cfg ...LinuxServeraimeXHighClosed2011-01-28 Task Description Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1. * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : - * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
 30  Deleted cvar? All / UndefinedClientAdrianLowClosed2011-03-13 Task Description * N!tmod version : 2.1 RC1 [b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all.
 6  Deathmatch glitches: Player team issues All / UndefinedClientRaviHighClosed2010-11-11 Task Description * N!tmod version : 2.0 * Map : All * Omni-Bot running : Yes * Gametype : 8 * Custom mapscripts : Deathmatch scripts * LUA modules : N/A * Warmup/Playing/Intermission : Playing During any deathmatch mode, there are several bugs related to team. While the scoreboard correctly reports players kills, the drop down statistics bar for the player does not. It is also impossible to goomba players "on your team" while certain goomba flags are set.
 67  Bug on satchel stats (@covertops) All / UndefinedUndefinedJabbaLowClosed2015-03-16 Task Description [Bug] Explain the bug : When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered. It should be increased by one each time.
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
 3  ammo pack image bug WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga" But here the image dosent changing.
 14  /team <parameter> - No control + No secondary weapon WindowsClientNoneLowClosed2010-11-05 Task Description * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope There doesn't seem to be a control on the /team command I join my server the teams are like this: allies 8 players axis 7 players I type /team haha it puts me in axis team (that's ok) But you spawn as soldier without a secondary weapon. I don't know what happens when the teams are balanced.
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