N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating SystemCategory  ascOpened bySeverityStatusLast Edited
 80  Most headshot award @MG42 All / UndefinedServerJabbaLowClosed2021-05-31 Task Description You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42
 18  No autoswitch when your weapon empty All / UndefinedServerKovacs DanielMediumClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 No autoswitch when your weapon empty. You shot with your Thomson/MP40 ammo out and the weapon dosent swith auto to the secondary weapon. (And yes in the ESC->Options->Game menu is setted to "yes" the autoswitch option)
 25  Tripmine can be destroyed by teammate All / UndefinedServerAdrianMediumClosed2010-12-23 Task Description Bug was found on N!tmod test server so I can't specify these things. * N!tmod version: 2.1 beta 2 * Bug specification: On the N!tmod test server there is disabled FF and also command which makes that your teammates can NOT destroy your mines by stepping on them is enabled, but it is possible to blow up a tripmine by your teammate EVEN when command for landmines is enabled (when teammates can NOT blow up your landmines they can blow up your tripmines). I hope you understand me right :)
 27  MORTAR CAM LinuxServerDustin SeehaverMediumClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! MORTAR CAM DOESNT DISAPPEAR * N!tmod version : 2.0 * Map : sw_oasis_b3 * Omni-Bot running : 0.81 * Gametype : 7 TDM * Custom mapscripts : None cant get em to work * LUA modules : dynamite counter and rules * Warmup/Playing/Intermission : warmup is 30 intermission is 30 with a ready percent of 35 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : once a player uses the mortar the cam will work once or twice them it quits working all together and stays on 24/7
 33  baserace_desert crash on nitmod 2.1 RC1 LinuxServerPiotrMediumClosed2011-11-07 Task Description * N!tmod version : 2.1 RC1 * Build Date (!about cmd) : Jan 27 2011 * Map : baserace_desert * Omni-Bot enabled ? : enabled 0.81 * If yes, bot count : 12 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : default baserace_desert mapscript * Any LUA modules ? If yes, provide link : none * Happens in Warmup/Playing/Intermission ? : Happens in the middle of the game. * Explain the bug : Server crashes in the middle of baserace_desert map. Everything was ok for about a month and suddenly server started to crash during baserace_desert. * Additional informations : Crashlog 2333:20 -88- 2333:20 Version: nitmod 2.1-rc1 Jan 27 2011 Enemy Territory, ET 2.60 2333:20 Map: baserace_desert 2333:20 Signal: Segmentation fault (11) 2333:20 Siginfo: 0xbfa9db4c 2333:20 Code: 1 2333:20 Faulting Memory Ref/Instruction: 0xaf8 2333:20 DSO Information: 2333:20 0xb7850000 (unknown) 2333:20 0xb7843000 /lib/libdl.so.2 2333:20 0xb781d000 /lib/libm.so.6 2333:20 0xb76d8000 /lib/libc.so.6 2333:20 0xb784f000 /lib/ld-linux.so.2 2333:20 0xb2626000 /lib/libnss_compat.so.2 2333:20 0xb260f000 /lib/libnsl.so.1 2333:20 0xb2604000 /lib/libnss_nis.so.2 2333:20 0xb25f8000 /lib/libnss_files.so.2 2333:20 0xb25f1000 /lib/libnss_dns.so.2 2333:20 0xb25dc000 /lib/libresolv.so.2 2333:20 0xaefe6000 /lib/librt.so.1 2333:20 0xaefcd000 /lib/libpthread.so.0 2333:20 0xaf212000 /home/servers/s14051/nitmod/qagame.mp.i386.so 2333:20 0xaf11a000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libstdc++.so.6 2333:20 0xaf0fe000 /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/libgcc_s.so.1 2333:20 0xaebec000 ./omni-bot//omnibot_et.so 2333:20 Stack frames: 0 entries 2333:20 Backtrace: 2333:20 -88- 2333:20 Attempting to clean up.
 35  Models not showing up WindowsServerJanMediumClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 b2 * Build Date (!about cmd) : November 17 2011 * Map : venice and other maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom map-scripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : Some of antman.info, lua_modules "dynamite_counter.lua autolevel.lua rules.lua tagprotection.lua nextmap.lua" * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Well, this bug doesn't happen for everyone. Basicly the models such as tank, tank barrier, etc. (misc_gamemodels I think) don't show up. and leaves the origin mark. * Additional informations : The user had windows vista running. And there was some guy at our forum that posted the same bug. So I bet there are more people with this problem. Read the topic http://h2o-clan.net/showthread.php?tid=3274
 52  In objectivecycle mode sometimes a map ruts (sticks) -  ...All / UndefinedServerSimonMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : end of a map * Explain the bug : Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work. * Additional informations : Workaround to fix it: /rcon exec objectivecycle.cfg.
 55  Server randomly reboot itself when using !next LinuxServerchninkelMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31, 2012 * Map : random * Omni-Bot enabled ? : yes * If yes, bot count : 2 / 10 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : dynamyte_counter, rspree * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients. * Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens. Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1.
 8  Rifle grenade bug All / UndefinedServeryourauntyHighClosed2013-11-09 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : every * Omni-Bot running :0.8 * Gametype : map voting * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : 10 seconds * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : reported this bug to you last time after 1.6 developed, you must of overlooked it or just forgot:) when you try to load a rifle grenade ( happens all the time on allies) it just keeps reloading itself..sometimes 2 or 3 times before you can fire...very annoying when your trying to pop a rifle nade off at the enemy, this happens to all my cleints with 1.6 and 2.0 so must be a bug with nitmod cheers
 23  Take Objective without blowing safe-door All / UndefinedServerIsthisreallyHighClosed2012-04-06 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : warmup, industy2 * Omni-Bot running : no * Gametype : mapvote * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : On both maps, teams have to destroy the safe to get access to the objective-documents. Normally. But it is possible to pick up objectives without blowing the safe door.
 28  Each player who connect will registered in shrubbot.cfg ...LinuxServeraimeXHighClosed2011-01-28 Task Description Each player who connectet the server will registered in shrubbot.cfg as [admin]. normally it is so registered unless you have obtained at least level 1. * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : - * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
 38  Warping and flying corpses LinuxServerKen WolterHighClosed2012-04-06 Task Description * N!tmod version : nitmod_2.2-20111216 * Build Date (!about cmd) : Dec 15 2011 * Map : All * Omni-Bot enabled ? : Yes * If yes, bot count : Maxbots set to 8 * Gametype : Objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : Default ones, just a few self-written ones that worked very well on previous versions and are hardly related to the errors * Happens in Warmup/Playing/Intermission ? : Warmup and playing * Explain the bug : Sometimes when a player is about to die meaning on very low HP he looks to those that shoot him like a corpse that's already dead but he can still shoot back and even move around. It basically really looks like you're fighting a flying corpse. Fortunately this happens quite rarely but when it does it's rather bothersome.
 43  Banning LinuxServerjoniHighClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 PR1 * Build Date (!about cmd) : * Map : ALL * Omni-Bot enabled ? : yes * If yes, bot count : 8 * Gametype : 2 / obj * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : When we ban a player another player might get banned too. GUIDS are not same though. We have had to unban some unwanted players to keep good people from being banned.. * Additional informations :
 46  XP lost sometimes LinuxServerSimonHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Login * Explain the bug : Sometimes when a client who has XPs, seems has 0 XP. After relog the XPs will be back. * Additional informations : Probably SQLite bug?
 57  Memory leak LinuxServerAndréHighClosed2012-09-19 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : any ( http://pastebin.com/WJVWqCdr ) * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes. Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB. * Additional informations : Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux Server IP: 85.214.159.249:14000
 64  Stuck at join a team at Spawnpoint - Player cant move All / UndefinedServerHead hunterHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) :newest * Map : all * Omni-Bot enabled ? : 8.2 (works fine) * If yes, bot count :8 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - and yes same result * Any LUA modules ? If yes, provide link : ... * Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below * Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc * Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview)
 68  knife dead body ends up with selfkil All / UndefinedServerHighClosed2020-12-14 Task Description [Environment] Mod version: Nitmod 2.3 Build Date (!about cmd): mar 26 2015 Map: all Omni-Bot enabled ?: yes Gametype: 2 Any custom mapscripts ? If yes, attach/provide link: no Any LUA modules ? If yes, attach/provide link: no Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself. then it says u where teamkilled by ingame name (yourself) [Extra infos] Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog
 1  Sample Bug Report - Crash on Baserace All / UndefinedServerSample UserCriticalClosed2014-11-04 Task Description ************************************************ * * * This is a sample Bug report. * * We have created it for you to see * * how to correctly report bugs in our tracker * * * * NOTE: * * This bug exits for real, and has been * * fixed for N!tmod next version (2.1) * * * ************************************************ * N!tmod version : 2.0 * Map : baserace * Omni-Bot running : Yes * Gametype : 2 * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Warmup & Intermission * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : Happens when a player walks on a landmine that has been planted by the map.
 29  Server crashes sometimes LinuxServeraimeXCriticalClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 * Map : : all standard maps * Omni-Bot running : 0.8 * Gametype : 4 (Campaign) * Custom mapscripts : none * LUA modules : none * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : I have the following entry in the crash.log: 1949:05 -88- 1949:05 Version: nitmod 2.0 Sep 17 2010 Enemy Territory, ET 2.60 1949:05 Map: battery 1949:05 Signal: Segmentation fault (11) 1949:05 Siginfo: 0xffce5fec 1949:05 Code: 1 1949:05 Faulting Memory Ref/Instruction: 0x8 1949:05 DSO Information: 1949:05 0xf7777000 (unknown) 1949:05 0xf7764000 /lib32/libdl.so.2 1949:05 0xf7740000 /lib32/libm.so.6 1949:05 0xf75ee000 /lib32/libc.so.6 1949:05 0xf7776000 /lib/ld-linux.so.2 1949:05 0xefd57000 /lib32/libnss_compat.so.2 1949:05 0xefd3f000 /lib32/libnsl.so.1 1949:05 0xefd35000 /lib32/libnss_nis.so.2 1949:05 0xefd2a000 /lib32/libnss_files.so.2 1949:05 0xefa09000 /home/xxandi/server/rtcwet1/pb/pbsv.so 1949:05 0xebe4e000 /lib32/librt.so.1 1949:05 0xebe37000 /lib32/libpthread.so.0 1949:05 0xebe31000 /lib32/libnss_dns.so.2 1949:05 0xebe1e000 /lib32/libresolv.so.2 1949:05 0xebf52000 /home/xxandi/server/rtcwet1/nitmod/qagame.mp.i386.so 1949:05 0xebe64000 /usr/lib32/libstdc++.so.6 1949:05 0xebe57000 /usr/lib32/libgcc_s.so.1 1949:05 0xeba3d000 /home/xxandi/server/rtcwet1/omni-bot/omnibot_et.so 1949:05 Stack frames: 0 entries 1949:05 Backtrace: 1949:05 -88-
 36  Bans aren't saved and the " ' " issue WindowsServerKen WolterCriticalClosed2011-12-20 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 beta2 * Build Date (!about cmd) : November 17 * Map : all * Omni-Bot enabled ? : yes * If yes, bot count : 8 max * Gametype : objective * Any custom mapscripts ? If yes, provide link : / * Any LUA modules ? If yes, provide link : few custom written, never had problems on previous versions * Happens in Warmup/Playing/Intermission ? : all the time * Explain the bug : The bans aren't saved in the database while everything else such as XP, Users, etc are. They duplicate and vanish just as they please. * Additional informations : We also happen to still have the bug that player with a ' in his name's XP and Level won't be saved either.
 45  Clients lost connections after maps (SQLite bug: Com_Pu ...LinuxServerSimonCriticalClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Under intermission most of players lost connection to server. * Explain the bug : ++++ [CloseSQLite] Success ^2 ^2-- Script System Info -- ^2Current Memory Usage 1.66377 MB ^2Soft Memory Usage 1.6 MB ^2Hard Memory Limit 2 MB ^2System Memory Usage 1.49833 MB ^2Full Collects 1 ^2Inc Collects 2 ^2GC Warnings 0 ^2Threads: 6, 0 Running, 0 Blocked, 6 Sleeping Sys_LoadDll(/home/et255/server/nitmod/qagame.mp.i386.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0xd2e7a9e0 Sys_LoadDll(qagame) succeeded! WARNING: Com_PushEvent overflow Usually the Linux clients never lost connections or I'm just lucky. Now I try to give more memory to the game. * Additional informations :
 73  Bug satchel All / UndefinedServerJabbaCriticalClosed2020-12-15 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois. Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.)
79Spawn time by mapAll / UndefinedServerJabbaCriticalUnconfirmed2021-01-07 Task Description Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique. Actuellement, tu peux définir les temps de spawn manuellement avec ces variables : //Allied team respawn time in milliseconds set g_userAlliedRespawnTime "15" //Allied team respawn time in milliseconds set g_userAxisRespawnTime "15" Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque. Il faudrait que ce temps de spawn soit modulable par carte. J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas. Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3 Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien. Merci.
 67  Bug on satchel stats (@covertops) All / UndefinedUndefinedJabbaLowClosed2015-03-16 Task Description [Bug] Explain the bug : When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered. It should be increased by one each time.
 69  Autoaction - autorecord All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Bug] Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
75Covert Ops loose all XP from classAll / UndefinedUndefinedaimeXLowUnconfirmed2017-06-15 Task Description [Environment] Mod version: N!tmod 2.3.1 Build Date (!about cmd): Apr 3 2015 Map: All Maps Omni-Bot enabled ?: Yes Gametype: Map Voting (6) Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge, Any LUA modules ? If yes, attach/provide link: Autopromo Happens during Warmup/Playing/Intermission ?: On all gametypes [Bug] Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that. [Extra infos] Is there anything else we need to know?: No
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