N!tmod

Welcome to N!tmod Bug Tracker.
ID  ascSummaryOperating SystemCategoryOpened bySeverityStatusLast Edited
 52  In objectivecycle mode sometimes a map ruts (sticks) -  ...All / UndefinedServerSimonMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : end of a map * Explain the bug : Gametype: 6! In objectivecycle mode sometimes a map ruts (sticks) - !nextmap doesn't help. BUT when someone votes at least for one map the server starts that one correctly. When no one vote for any map the objectivecycle.cfg does not work. * Additional informations : Workaround to fix it: /rcon exec objectivecycle.cfg.
 53  wm_announce messages not in lua et_print() All / UndefinedServerailmankiLowClosed2012-09-13 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The wm_announce from the mapscript is not passing through et_print() from lua. So scripts like etwsk.lua do not work. Also .. the new informations - like, Player XY destroyed Obj. Are also missing in et_print(). * Additional informations : http://games.chruker.dk/enemy_territory/scripting_reference.php#message_system
 54  et_obituary(...) not using return value LinuxServerailmankiLowClosed2021-05-31 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : unrelated * Omni-Bot enabled ? : yes * If yes, bot count : unrelated * Gametype : 2 objective * Any custom mapscripts ? If yes, provide link : unrelated * Any LUA modules ? If yes, provide link : unrelated * Happens in Warmup/Playing/Intermission ? : unrelated * Explain the bug : The lua function et_obituary(..) should replace with its return value, the obituary message from ET. But it does not. Could we also get a list of all meansOfDeath in N!tmod? Even though its possible to get that info through et_print(). (customObit) = et_Obituary( victim, killer, meansOfDeath ) Called whenever a player is killed. *Modules should return a string (customObit) to override the default obituary or nil to leave it as it is. * Additional informations :
 55  Server randomly reboot itself when using !next LinuxServerchninkelMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31, 2012 * Map : random * Omni-Bot enabled ? : yes * If yes, bot count : 2 / 10 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : dynamyte_counter, rspree * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : On a objectivecycle server, when using !next, server randomly reboots itself and disconnects all clients. * Additional informations : error message (client side): "Server disconnected for unknown reason". Nothing in logs when it happens. Bug shown on 4 servers, 2x nitmod 2.2 final + 2x nitmod 2.1 rc1.
 56  Vote menu not showing correct Button for on/off things. All / UndefinedClientailmankiMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : N!tmod 2.2 * Build Date (!about cmd) : May 31 2012 * Map : - * Omni-Bot enabled ? : yes * If yes, bot count : - * Gametype : objective cycle * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : Vote menu does not show correct button for friendlyfire on/off. * Additional informations : Have friendly fire voting enabled, then disable friendlyfire manually over rcon. Then open the vote menu, and it allows to vote for disabling friendlyfire. At that point, I tried another vote Button - Balance teams off. After having done that, entering the vote menu again - the friendlyfire vote is available.
 57  Memory leak LinuxServerAndréHighClosed2012-09-19 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) : May 31 2012 * Map : any ( http://pastebin.com/WJVWqCdr ) * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype : objective * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : The server is using insane amounts of RAM (see this: http://i.imgur.com/LEEjw.png ) with uptime: 3 days, 0 hours, 43 minutes. Last time I restarted the server it was at like 2GB RAM. All the other servers running on that machine use 300-400 MB. * Additional informations : Linux h1766344 2.6.32-41-server #89-Ubuntu SMP Fri Apr 27 22:33:31 UTC 2012 x86_64 GNU/Linux Server IP: 85.214.159.249:14000
 58  impact mur sur joueur All / UndefinedClientJoséLowClosed2021-05-31 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : http://www.lsdfunwar.fr/forum/prob-serveur-f102/touche-pas-t801-60.html J'ai un de mes membres qui a fait une petite video d'un problème qu'il avais déjà remarqué sur une beta de la 2.2, sur la video on vois clairement des impacts de mur/ferraille sur le corps du joueur, alors qu'il y en a pas normalement. Et aussi tu conseille quel valeur pour la cvar g_hitbox pour du frag ? * Additional informations : set g_realHead "1" //Toggle ETPro realhead hitbox set g_realBody "0" //Toogle N!tmod realbody hitbox (see documentation) set g_hitboxes "9"
 59  Unavailble maplist on menu for referee status All / UndefinedClientStéphaneMediumClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : all * Omni-Bot enabled ? : yes(0.8.2) * If yes, bot count : 2 * Gametype : map voting * Any custom mapscripts ? If yes, provide link : yes (supply mapscript for spawn ammo/health cabinets) * Any LUA modules ? If yes, provide link : yes (dynamite counter, rules, cvar) * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : on our map voting, the referee map choice doesn't exist anymore. You can vote for a map as a normal player, but a referee hasn't a maplist on the menu to choose the map. * Additional informations : this bug appears only since we changed for the map voting system
 60  setlevel & cmds & rcon not work (Linux/dedicated/v 2.2. ...LinuxServerHead hunterLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.0 patched (2.55+) * Build Date (!about cmd) : dont work as all cmds.. * Map : not specified * Omni-Bot enabled ? : 1 * If yes, bot count :8-12 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - first must run the Mod right * Any LUA modules ? If yes, provide link : no - first must run the Mod right * Happens in Warmup/Playing/Intermission ? : shows no maps to vote, goes dirctly to loadmap * Explain the bug : I dont can setlevel or do other commands, also it dont show admintest etc. also via /rcon xxx readconfig or smth dont work.. path of bd.sqlite is set right etc. ... Have absolute no clou what happens .... I need help here please , or must shut down nitmod and use an other mod, but love Nitmod... Thanks & kind regards * Additional informations :
 61  server crashed LinuxServerjayLowClosed2013-11-09 Task Description * N!tmod version : 2.2 final * Build Date (!about cmd) : 31 May 2012 * Map : Goldrush * Omni-Bot enabled ? : no * If yes, bot count : - * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : was not online there * Explain the bug : ET-Server crashed and was completly down, had to restart it. * Additional informations : i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt =================================================================================================== 7193:16 -88- 7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60 7193:16 Map: goldrush 7193:16 Omnibot: 0 7193:16 NumEntities: 723 7193:16 Uptime: 4 D 23 H 53 M 7193:16 LUA Modules: 7193:16 Signal: Segmentation fault (11) 7193:16 Siginfo: 0xff892d9c 7193:16 Code: 1 7193:16 Faulting Memory Ref/Instruction: 0x10 7193:16 DSO Information: 7193:16 0xf7710000 (unknown) 7193:16 0xf76fe000 /lib32/libdl.so.2 7193:16 0xf76d8000 /lib32/libm.so.6 7193:16 0xf7590000 /lib32/libc.so.6 7193:16 0xf770f000 /lib/ld-linux.so.2 7193:16 0xf24f1000 /lib32/libnss_compat.so.2 7193:16 0xf24da000 /lib32/libnsl.so.1 7193:16 0xf24d0000 /lib32/libnss_nis.so.2 7193:16 0xf24c4000 /lib32/libnss_files.so.2 7193:16 0xf24be000 /lib32/libnss_dns.so.2 7193:16 0xf24aa000 /lib32/libresolv.so.2 7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so 7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6 7193:16 0xee091000 /usr/lib32/libgcc_s.so.1 7193:16 Stack frames: 9 entries 7193:16 Backtrace: 7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c] 7193:16 (2) [0xf770e410] 7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166] 7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75] 7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74] 7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba] 7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41] 7193:16 (8) ./et300() [0x80886e3] 7193:16 (9) [0x74736572] 7193:16 -88- 7193:16 Attempting to clean up. =================================================================================================== if you need more infos you can add me in xfire jay1110, or i reply here.
 62  Shadows WindowsClientJonHighClosed2013-11-09 Task Description There seems to be something wrong with the shadows at atleast the map Gold Rush . All the shadows becomes completely two-dimensional (I do ofc know they're normaly two-dimensional, but futher explanation and the pictures will clarify it), and they lie at the same hight all over the map. This can not only be used to see people, whom you aren't able to see otherwise, but it also blocked your screen if you find yourself at the same hight. That happends at the the first tank barrier, for instance. http://screenshot.xfire.com/s/126328677-4.jpg (Hard to see them, due the dark blue sky, but they're at the top of the screen, slightly to the left.) http://screenshot.xfire.com/s/126328666-4.jpg (At the upper right.)
 63  /globalstats attempts to load omni-bot's stats, not pla ...All / UndefinedClientDavid BarberLowClosed2012-11-30 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2.1 * Build Date (!about cmd) : (unkn. uk.etmods.net test server, 29/11/12) * Map : Braundorf BETA 4 * Omni-Bot enabled ? : Yes * If yes, bot count : 9 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Any LUA modules ? If yes, provide link : (unkn. uk.etmods.net test server, 29/11/12) * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : - Following omni-bot whilst waiting to respawn after death - Attempt /globalstats - Error displayed stating 'Unable to retrieve stats'. Pop-up shows stats are being attempted for omni-bot player, not myself. - Closed global stats - Re-attempted /globalstats once spawned, but issue persists. Attempted close and reopen of stats multiple times w/ same issue. Screenshot: http://i47.tinypic.com/2di0yso.jpg * Additional informations : N/A.
 64  Stuck at join a team at Spawnpoint - Player cant move All / UndefinedServerHead hunterHighClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 * Build Date (!about cmd) :newest * Map : all * Omni-Bot enabled ? : 8.2 (works fine) * If yes, bot count :8 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no - and yes same result * Any LUA modules ? If yes, provide link : ... * Happens in Warmup/Playing/Intermission ? : have no warmup, intermission is normal and playing see below * Explain the bug :spectator ok but when join a team you stuck at your spawn/startpoint and cant move in any way. Also Fling does nothing to help etc etc etc * Additional informations : i have set in the clean mod to test if my packs are corrupt but my version also the orginal version show that Bug --> see 213.246.39.86:27975 / or : www.etgamers.org (serveroverview)
 65  It is only the crosshairs displayed WindowsClientUweLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 Final * Build Date (!about cmd) : May 30 2012 * Map : all Maps * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype :2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me? * Additional informations : none
 66  g_inactivity does not work on down-ed players All / UndefinedServerJanLowClosed2015-02-27 Task Description [Environment] Mod version: 2.2.1 r772 Build Date (!about cmd): Feb 8 2013 Omni-Bot enabled ?: y Any LUA modules ? If yes, attach/provide link: lua_modules "dynamite_counter.lua connect.lua autobalance.lua autopromo.lua rspree.lua" Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : With g_inactivity set to 60, I was able to verify I was put spectator after exactly 60 seconds. However, when I went inactive after being shot down, but not gibbed, I was not moved to spectator after 60 seconds. The use-case for putting inactive players to spectator does equally apply to downed players though. I would thus expect g_inactivity to also work on downed players.
 67  Bug on satchel stats (@covertops) All / UndefinedUndefinedJabbaLowClosed2015-03-16 Task Description [Bug] Explain the bug : When you use a satchel, the number of utilisation in stats is currently wrong, and the accuracy is significantly lowered. It should be increased by one each time.
 68  knife dead body ends up with selfkil All / UndefinedServerHighClosed2020-12-14 Task Description [Environment] Mod version: Nitmod 2.3 Build Date (!about cmd): mar 26 2015 Map: all Omni-Bot enabled ?: yes Gametype: 2 Any custom mapscripts ? If yes, attach/provide link: no Any LUA modules ? If yes, attach/provide link: no Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : when u kill somebody and then u wanna gib them by knifing, then u stab yourself and/or kill yourself. then it says u where teamkilled by ingame name (yourself) [Extra infos] Is there anything else we need to know?: u can contact me on xfire if more info is needed xfire: yourdog
 69  Autoaction - autorecord All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Bug] Explain the bug :autoaction autorecord (pour enregistrement de demo automatique) ne fonctionne pas
 70  Pb ramassage arme sten All / UndefinedServerJabbaLowClosed2020-12-14 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : Impossible de ramasser un sten par terre en étant medic (la config serveur autorisant le ramassage de n’importe quelle arme)
71Pb custo hudAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : comment cacher certaines info du HUD depuis le lecteur de demo (replay video) ? Cf capture ci-jointe, je souhaite cacher les zones encadré en rouge. J'arrive plus ou moins à les masquer pendant le jeu, mais pas pendant la lecture de demo. Le cg_draw2D à 0 n'est pas une bonne solution (cela masque la lunette du sniper etc)
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
 73  Bug satchel All / UndefinedServerJabbaCriticalClosed2020-12-15 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : beaucoup de bug de hitbox avec l'explosion du statchel. Cela pose des pb pour détruire des objectifs (cp..), des tripmines etc. Il faut souvent s'y reprendre à plusieurs fois. Egalement, lorsque le covert ops se suicide avec son satchel, il est visiblement le seul à prendre des dégats (les personnes autour n'en subissent pas, les objs ne sont pas détruit etc.)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
75Covert Ops loose all XP from classAll / UndefinedUndefinedaimeXLowUnconfirmed2017-06-15 Task Description [Environment] Mod version: N!tmod 2.3.1 Build Date (!about cmd): Apr 3 2015 Map: All Maps Omni-Bot enabled ?: Yes Gametype: Map Voting (6) Any custom mapscripts ? If yes, attach/provide link: Just regular railgun bug fix, fueldump bridge, Any LUA modules ? If yes, attach/provide link: Autopromo Happens during Warmup/Playing/Intermission ?: On all gametypes [Bug] Explain the bug : Sometimes when covert ops reach full class xp, all xp in this class are resetet. This bug has already occurred on several maps and we dont know whats the reason for that. [Extra infos] Is there anything else we need to know?: No
76KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: `2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All Maps [Bug] Explain the bug : Very small matter. but KD cound on HUD doesnt reflect Kills after player is dead. I.e. If you send a grenade or arty and die. any kills that happen within the time of death and the next spwan are not counted for the user HUD. Server scores are still correct. just the HUD [Extra infos] batata reporting this. As the email code sending is not allowing me to report this. (Is there a bug tracker for the bug tracker?)
77KD cound on HUD doesnt reflect Kills after player is de...All / UndefinedClientaimeXLowUnconfirmed2020-12-14 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): April 3rd 2015 Map: All maps [Bug] Explain the bug : KD cound on HUD doesnt reflect Kills after player is dead. IE. If the user is killed after throwing a grenade or Arty the HUD scores are not reflected as such. Server scores are correct though. [Extra infos] Batata reporting this as the Bug tracker login is falling over on the email code sending phase.
 78  Tripmines can't be excluded from F1 Complains for Teamk ...All / UndefinedServeraimeXLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 Build Date (!about cmd): Map: - Omni-Bot enabled ?: - Gametype: - Any custom mapscripts ? If yes, attach/provide link: Any LUA modules ? If yes, attach/provide link: Happens during Warmup/Playing/Intermission ?: [Bug] Explain the bug : Tripmines can't be excluded from F1 Complains for Teamkill (for landmines it's working) [Extra infos] Is there anything else we need to know?: -
79Spawn time by mapAll / UndefinedServerJabbaCriticalUnconfirmed2021-01-07 Task Description Je vois que tu es de nouveau actif (bonne année), donc je te soumets ma problématique. Actuellement, tu peux définir les temps de spawn manuellement avec ces variables : //Allied team respawn time in milliseconds set g_userAlliedRespawnTime "15" //Allied team respawn time in milliseconds set g_userAxisRespawnTime "15" Cependant, cela déséquilibre beaucoup de maps (toutes en fait..) qui deviennent impossible à jouer/gagner en attaque. Il faudrait que ce temps de spawn soit modulable par carte. J'ai pensé à utilisé le système d'autoexec par carte, en y renseignant les différent temps variables. Mais cela ne fonctionne pas. Le format du nom du fichier d'autoexec par map est le suivant : autoexec_[NOM_DU_FICHIER_MAP_PK3].cfg Exemple : autoexec_caen2.cfg = execute automatiquement cette cfg au lancement de la map caen2.pk3 Ce système fonctionne côté client, je ne sais pas si ce serait applicable sur le serveur.. Mais ce serait vraiment bien. Merci.
 80  Most headshot award @MG42 All / UndefinedServerJabbaLowClosed2021-05-31 Task Description You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42
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