|
51 | no Nguide | Windows | Server | Sascha | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2final
* Build Date (!about cmd) :
* Map : all Maps
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : by conecting
* Explain the bug :
Some users without a Nguid cant get an guid and the conection were rejected.
But i have in the nitmod cfg set g_GUIDChecks "0"
* Additional informations : server ip 46.228.199.143:27960 2.55 |
|
50 | kkrcon is timeouting | All / Undefined | Client | Simon | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 31 2012
* Map : more
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Anytimes
* Explain the bug :
kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that,
* Additional informations :
I made a workarund indepenting by kkrcon in Perl:
$hostname = 'ip.ip.ip.ip'; #ip address
$port = '27960';
$protocol = "udp";
$et = IO::Socket::INET->new(
PeerAddr => $hostname,
PeerPort => $port,
Proto => $protocol,
#Type => SOCK_STREAM
) or die "Could not open port.\n";
print $et "\377\377\377\377rcon password exec command";
undef $data;
my $status = "";
local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required
alarm(1);
eval {
while ( recv( $et, $status, 1024, 0 ) ) {
my $size = length($status);
$status =~ s/^\377\377\377\377//;
$status =~ s/print\n//;
$data .= $status;
}
};
alarm(0);
That is never lost the time and works, usable.
Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final... |
|
48 | wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ... | All / Undefined | Client | Simon | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 final
* Build Date (!about cmd) : may 12 2012
* Map : any
* Omni-Bot enabled ? : yes
* If yes, bot count : 1-10
* Gametype : 6
* Any custom mapscripts ? If yes, provide link : no
* Any LUA modules ? If yes, provide link : no
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.)
* Additional informations :
Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops. |
|
47 | lvl 1000 admin cannot use custom commands | All / Undefined | Client | ailmanki | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2
* Build Date (!about cmd) : May 31 2012
* Map : unrelated
* Omni-Bot enabled ? : yes
* If yes, bot count : unrelated
* Gametype : 2 objective
* Any custom mapscripts ? If yes, provide link : unrelated
* Any LUA modules ? If yes, provide link : unrelated
* Happens in Warmup/Playing/Intermission ? : unrelated
* Explain the bug :
Create a admin level 1000, and create a custom command which lvl 1000 can use.
The level 1000 admin cannot use the custom command. It then denies the usage of it.
* Additional informations :
The commands I currently got:
**********
name = nobot
exec = bot botwar -1; bot maxbots -1; set botwar 0; bot kickall
desc = Kicks all bots
levels = 12 13 14 15 69 421 666 1000
**********
name = bot
exec = bot botwar -1; bot maxbots [1];set botwar 0
desc = Sets Bots
levels = 12 13 14 15 69 421 666 1000
**********
name = botwar
exec = bot maxbots 24; bot botwar [1] [2] [3]; set botwar [2]
desc = botwar (axis = 1, allied = 2)
levels = 12 13 14 15 69 421 666 1000
********** |
|
44 | cg_HUDFlags 16 bug | All / Undefined | Client | José | Low | Closed | 2012-07-16 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 finale
* Build Date (!about cmd) :
* Map :
* Omni-Bot enabled ? :
* If yes, bot count :
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? :
* Explain the bug :
Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran.
* Additional informations :
http://www.youtube.com/watch?v=6b2ht9p3GM8 |
|
42 | artillery in sniperwar | All / Undefined | Server | Adrian | Low | Closed | 2012-04-08 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2 pr1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : 16
* Gametype : objective
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : Playing
* Explain the bug :
Fieldops can call artillery with binoculars during sniperwar
* Additional informations : |
|
40 | Shuffle doesn't work | All / Undefined | Menus | Adrian | Low | Closed | 2014-11-04 |
Task Description
* N!tmod version : 2.2 PR1
* Build Date (!about cmd) : Feb 20 2012
* Map : all
* Omni-Bot enabled ? : yes
* If yes, bot count : max 16
* Gametype : objectives
* Any custom mapscripts ? If yes, provide link : etpro mapscripts
* Any LUA modules ? If yes, provide link : auto setlevel http://www.etmods.net/forums/viewtopic.php?id=262
* Happens in Warmup/Playing/Intermission ? : all
* Explain the bug :
Vote for Shuffle doesn't work.
"Unknown vote command: shuffleteamsxp_norestart" |
|
39 | Map skipping | All / Undefined | Server | Jan | Low | Closed | 2013-11-09 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2RC1
* Build Date (!about cmd) : Jan 23 2012
* Map : /
* Omni-Bot enabled ? : Yes
* If yes, bot count : 8
* Gametype : 2
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
- Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755
- Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
- nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579
* Happens in Warmup/Playing/Intermission ? : warmup
* Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file.
* Additional informations : |
|
37 | Goomba (and probably some other MOD's) are not announce ... | All / Undefined | Client | N!trox* | Low | Closed | 2011-12-13 |
Task Description
* N!tmod version : 2.2b2
* Explain the bug : No popup message for MOD_GOOMBA kills
This is probably the case for some other MOD's, didn't test yet.
Added this as a reminder, and at least nobody will report it again. |
|
32 | missing trigger | All / Undefined | Server | Marek | Low | Closed | 2011-11-07 |
Task Description
* N!tmod version : 2.1-RC1
* Build Date (!about cmd) :
* Map : frostbite
* Omni-Bot enabled ? : yes
* If yes, bot count : 20
* Gametype :
* Any custom mapscripts ? If yes, provide link :
* Any LUA modules ? If yes, provide link :
* Happens in Warmup/Playing/Intermission ? : playing
* Explain the bug :
When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't.
I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot):
" most likely the mods are missing code for that trigger. "
and
" the mod sends trigger info to the bot through the interface. "
My question: Is it possible make modification in N!tmod ?
* Additional informations : |
|
31 | GARAND/K43 AMMUNATION BUG | All / Undefined | Server | Stéphane | Low | Closed | 2011-03-13 |
Task Description
BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND.
* N!tmod version : 2.1 RC1
* Map : ALL
* Omni-Bot running : NO
* Gametype : OBJECTIVE
* Custom mapscripts : YES (WARBELL, SUPPLYDEPOT)
* LUA modules : RULES, DYNAMITE_COUNTER
* Warmup/Playing/Intermission : 25/12/23
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO |
|
30 | Deleted cvar? | All / Undefined | Client | Adrian | Low | Closed | 2011-03-13 |
Task Description
* N!tmod version : 2.1 RC1
[b][i]cg_altHUDFlags "2"[/i][/b] (works in 2.0 version) doesn't work at all. |
|
26 | tripmine kill dosent count in the XP | All / Undefined | Client | My | Low | Closed | 2010-12-23 |
Task Description
* N!tmod version : Nitmod public testserver, today
I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved.
F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points.
So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing. |
|
21 | panza cam dosent disapper | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2011-11-07 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
http://img146.imageshack.us/img146/2983/snap1ua.jpg
The picture tell everything, nq had the same problem |
|
20 | Multi announcers | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-25 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav. |
|
19 | panza bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo. |
|
16 | Shuffle at warmup - bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-11-08 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all at the beginning (warmup) but maybe need to test out ingame too
* Omni-Bot running : 0.8
* Gametype : 6
You are spectator
At the warmup time admin shuffle
The spactators are also placed in the teams! :) |
|
15 | g_msgpos "1" doesn't work | Linux | Server | None | Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
set g_msgpos "1"
Doesn't work, I've tried pretty much everything.
When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens. |
|
14 | /team <parameter> - No control + No secondary weapon | Windows | Client | None | Low | Closed | 2010-11-05 |
Task Description
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
There doesn't seem to be a control on the /team command
I join my server the teams are like this:
allies 8 players
axis 7 players
I type /team haha
it puts me in axis team (that's ok)
But you spawn as soldier without a secondary weapon.
I don't know what happens when the teams are balanced. |
|
12 | Private message with rcon | All / Undefined | Client | Dit | Low | Closed | 2010-10-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map :
* Omni-Bot running :
* Gametype : Vote
* Custom mapscripts :
* LUA modules :
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
command: "/rcon rconpw m playername blablabla" has no effect. |
|
11 | spawn bug | All / Undefined | Client | Kovacs Daniel | Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0.
F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0. |
|
10 | ammo pack image bug-2 | All / Undefined | Server | Kovacs Daniel | Low | Closed | 2010-10-11 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
sry i modifi my preivus report with the ammo pack bug:
well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack (
at the beginning you see
models\multiplayer\supplies\ammobox.tga
with higher skill you see
models\multiplayer\supplies\ammobox_2.tga
but with level 5 - again
models\multiplayer\supplies\ammobox.tga |
|
9 | Rcon Unlimited | Linux | Server | Gavrila | Low | Closed | 2013-11-09 |
Task Description
does not appear that all commands can be solved
* N!tmod version : 2.0
* Gametype : campaign
* LUA modules : dynamite_counter.lua rules.lua rspree.lua
http://www.parazit.ro/rcon.jpg |
|
4 | primary-secondary button bug at soldier class | Windows | Server | Kovacs Daniel | Low | Closed | 2010-10-10 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3"
The standard bind for the main weapon is button "3".
The standard bind for the secondary weapon is button "2".
With other class the buttons working fine.
Would be great if here also again the button "3" would be the button for the main weapon. |
|
3 | ammo pack image bug | Windows | Server | Kovacs Daniel | Low | Closed | 2010-10-10 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga"
But here the image dosent changing. |
|
2 | Tank MG | Linux | Server | Christian | Low | Closed | 2010-09-28 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : yes
* Gametype : OBJ
* Custom mapscripts :any
* LUA modules : Dyna ,rspree
* Warmup/Playing/Intermission :
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens :
Hi all
I have 2 Nitmod Server
and i Have quad core 8GB ram at my root
when player shoot from tank MG server do big laggy
i dont know why |
|
34 | g_dbDirectory does not affect all db files | Linux | Server | harle | Very Low | Closed | 2011-12-03 |
Task Description
PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT !
THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011.
* N!tmod version : 2.2b2 (etx)
* Build Date (!about cmd) :
* Map : indipendent
* Omni-Bot enabled ? : yes
* If yes, bot count : 12
* Gametype : 4
* Any custom mapscripts ? If yes, provide link : -
* Any LUA modules ? If yes, provide link : -
* Happens in Warmup/Playing/Intermission ? : -
* Explain the bug :
The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder.
* Additional informations : |
|
24 | g_inactivityOptions + Inactivity (shrubbot flag) | Linux | Server | Vadim | Very Low | Closed | 2010-12-23 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0 Final
* Map : -
* Omni-Bot running : -
* Gametype : -
* Custom mapscripts : -
* LUA modules : -
* Warmup/Playing/Intermission : Playing
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs :
Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions.
But i still see the notification (30 Seconds until moving to Spectators for Inactivity) |
|
13 | server_motd0 "" breaks MOTD | Linux | Server | None | Very Low | Closed | 2010-10-21 |
Task Description
! Please specify the bug type in the summary !
* N!tmod version : 2.0
* Map : all
* Omni-Bot running : 0.8
* Gametype : 2
* Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script
* LUA modules : rules.lua, dynamite_counter.lua
* Warmup/Playing/Intermission : Loading
* Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope
If you put this:
set server_motd0 ""
In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty) |