N!tmod

Welcome to N!tmod Bug Tracker.
IDSummaryOperating SystemCategoryOpened bySeverity  descStatusLast Edited
 72  Pb touche bindé écrasé par nitmod All / UndefinedUndefinedJabbaLowClosed2021-05-31 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : en jeu, la touche N est systématiquement remappée par Nitmod pour afficher les stats globales. Ce serait mieux de soit vérifier que la touche n'est pas déjà affectée, soit supprimer cette implémentation (et laisser l'utilisateur choisir de binder ou non la touche) Egalement, dans le mode replay, quand je lis une demo et que je souhaites l'exporter en tga j'utilise ce genre de chose prévu par le jeu : seta demo_avifpsF1 "0" seta demo_avifpsF2 "30" Le problème, c'est que Nitmod semble faire des choses également avec ces touches en mode replay -> des parties du hud se color en rouge (avec F1), ou en vert (avec F2, F3..)
74Pb cg_drawtimeAll / UndefinedUndefinedJabbaLowUnconfirmed2016-08-23 Task Description [Environment] Mod version: 2.3.1 [Bug] Explain the bug : cg_drawtime semble etre automatiquement forcé à 1 au chargement de nitmod
 80  Most headshot award @MG42 All / UndefinedServerJabbaLowClosed2021-05-31 Task Description You're not rewarded with the most headshot award at the end of the map if you've made it by using MG42
 39  Map skipping All / UndefinedServerJanLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2RC1 * Build Date (!about cmd) : Jan 23 2012 * Map : / * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : - Dynamite counter / http://www.wolffiles.de/index.php?filebase&fid=1755 - Autolevel / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 - nextmap / http://www.splashdamage.com/forums/showthread.php/28274-Server-Clearance-Script-Release?s=4f2340ec85ba32b91d18c2ddfa3b61c9&p=333579&viewfull=1#post333579 * Happens in Warmup/Playing/Intermission ? : warmup * Explain the bug : For some reason some of the maps in our rotation skip randomly, it's not always the same map. And I think it's happening since the latest release, or it could be the nextmap.lua file. * Additional informations :
 66  g_inactivity does not work on down-ed players All / UndefinedServerJanLowClosed2015-02-27 Task Description [Environment] Mod version: 2.2.1 r772 Build Date (!about cmd): Feb 8 2013 Omni-Bot enabled ?: y Any LUA modules ? If yes, attach/provide link: lua_modules "dynamite_counter.lua connect.lua autobalance.lua autopromo.lua rspree.lua" Happens during Warmup/Playing/Intermission ?: playing [Bug] Explain the bug : With g_inactivity set to 60, I was able to verify I was put spectator after exactly 60 seconds. However, when I went inactive after being shot down, but not gibbed, I was not moved to spectator after 60 seconds. The use-case for putting inactive players to spectator does equally apply to downed players though. I would thus expect g_inactivity to also work on downed players.
 61  server crashed LinuxServerjayLowClosed2013-11-09 Task Description * N!tmod version : 2.2 final * Build Date (!about cmd) : 31 May 2012 * Map : Goldrush * Omni-Bot enabled ? : no * If yes, bot count : - * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : was not online there * Explain the bug : ET-Server crashed and was completly down, had to restart it. * Additional informations : i use a custom etded file -> http://filebase.trackbase.net/et/server/et300_README.txt =================================================================================================== 7193:16 -88- 7193:16 Version: nitmod 2.2 May 31 2012 Enemy Territory, ET 2.60 7193:16 Map: goldrush 7193:16 Omnibot: 0 7193:16 NumEntities: 723 7193:16 Uptime: 4 D 23 H 53 M 7193:16 LUA Modules: 7193:16 Signal: Segmentation fault (11) 7193:16 Siginfo: 0xff892d9c 7193:16 Code: 1 7193:16 Faulting Memory Ref/Instruction: 0x10 7193:16 DSO Information: 7193:16 0xf7710000 (unknown) 7193:16 0xf76fe000 /lib32/libdl.so.2 7193:16 0xf76d8000 /lib32/libm.so.6 7193:16 0xf7590000 /lib32/libc.so.6 7193:16 0xf770f000 /lib/ld-linux.so.2 7193:16 0xf24f1000 /lib32/libnss_compat.so.2 7193:16 0xf24da000 /lib32/libnsl.so.1 7193:16 0xf24d0000 /lib32/libnss_nis.so.2 7193:16 0xf24c4000 /lib32/libnss_files.so.2 7193:16 0xf24be000 /lib32/libnss_dns.so.2 7193:16 0xf24aa000 /lib32/libresolv.so.2 7193:16 0xee1cd000 /home/servera/nitmod/qagame.mp.i386.so 7193:16 0xee0cb000 /usr/lib32/libstdc++.so.6 7193:16 0xee091000 /usr/lib32/libgcc_s.so.1 7193:16 Stack frames: 9 entries 7193:16 Backtrace: 7193:16 (1) /home/servera/nitmod/qagame.mp.i386.so(trap_R_RegisterModel+0x93c) [0xee21c63c] 7193:16 (2) [0xf770e410] 7193:16 (3) /home/servera/nitmod/qagame.mp.i386.so(BG_R_RegisterAnimationGroup+0x156) [0xee205166] 7193:16 (4) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterCharacter+0x1d5) [0xee226a75] 7193:16 (5) /home/servera/nitmod/qagame.mp.i386.so(G_RegisterPlayerClasses+0x74) [0xee226e74] 7193:16 (6) /home/servera/nitmod/qagame.mp.i386.so(G_InitGame+0xbaa) [0xee24f8ba] 7193:16 (7) /home/servera/nitmod/qagame.mp.i386.so(vmMain+0x61) [0xee252a41] 7193:16 (8) ./et300() [0x80886e3] 7193:16 (9) [0x74736572] 7193:16 -88- 7193:16 Attempting to clean up. =================================================================================================== if you need more infos you can add me in xfire jay1110, or i reply here.
 44  cg_HUDFlags 16 bug All / UndefinedClientJoséLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 finale * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : Quand on switch medpack, vers smg, avec la cvar cg_HUDFlags 16, il y a un trait rouge qui apparais sur tout l'ecran. * Additional informations : http://www.youtube.com/watch?v=6b2ht9p3GM8
 58  impact mur sur joueur All / UndefinedClientJoséLowClosed2021-05-31 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : * Map : * Omni-Bot enabled ? : * If yes, bot count : * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : * Explain the bug : http://www.lsdfunwar.fr/forum/prob-serveur-f102/touche-pas-t801-60.html J'ai un de mes membres qui a fait une petite video d'un problème qu'il avais déjà remarqué sur une beta de la 2.2, sur la video on vois clairement des impacts de mur/ferraille sur le corps du joueur, alors qu'il y en a pas normalement. Et aussi tu conseille quel valeur pour la cvar g_hitbox pour du frag ? * Additional informations : set g_realHead "1" //Toggle ETPro realhead hitbox set g_realBody "0" //Toogle N!tmod realbody hitbox (see documentation) set g_hitboxes "9"
 3  ammo pack image bug WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Description: at "Signals Level 1: Improved Resources" you drop ammopack which contain an extra clip. Normally the iamge changeing also from "models\multiplayer\supplies\ammobox.tga" to "models\multiplayer\supplies\ammobox_2.tga" But here the image dosent changing.
 4  primary-secondary button bug at soldier class WindowsServerKovacs DanielLowClosed2010-10-10 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Description: due the dual smg limitatin, if i choise a soldier with mp40 or thompson i can carry only one weapon, the secondary dosent accesible. But if i want to swith to the weapon with button i have to press button "2" intsead of "3" The standard bind for the main weapon is button "3". The standard bind for the secondary weapon is button "2". With other class the buttons working fine. Would be great if here also again the button "3" would be the button for the main weapon.
 10  ammo pack image bug-2 All / UndefinedServerKovacs DanielLowClosed2010-10-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 sry i modifi my preivus report with the ammo pack bug: well, it work fine unitil level 4, but when you reach the level 5 skill as fieldops you see again the standard ammopack ( at the beginning you see models\multiplayer\supplies\ammobox.tga with higher skill you see models\multiplayer\supplies\ammobox_2.tga but with level 5 - again models\multiplayer\supplies\ammobox.tga
 11  spawn bug All / UndefinedClientKovacs DanielLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 well, sometimes, when i fresh joined to the server or from spectator status i joining the game i can spawn before the respawntimer count down to 0. F.E. the resapwn time is 20 sec, 12 sec remain, i join and i spawn imamdietly. When i die i spawn normal, when the timer count down to 0.
 16  Shuffle at warmup - bug All / UndefinedClientKovacs DanielLowClosed2010-11-08 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all at the beginning (warmup) but maybe need to test out ingame too * Omni-Bot running : 0.8 * Gametype : 6 You are spectator At the warmup time admin shuffle The spactators are also placed in the teams! :)
 19  panza bug All / UndefinedClientKovacs DanielLowClosed2010-11-11 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 I choise at warmup panza. its in my hand when the match start first time i spawn with thomson. Need select again the panza in the limbo.
 20  Multi announcers All / UndefinedClientKovacs DanielLowClosed2010-10-25 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 If you kill 6 players you will all the mk3-5 files instead of the only one mk5 wav.
 21  panza cam dosent disapper All / UndefinedClientKovacs DanielLowClosed2011-11-07 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 http://img146.imageshack.us/img146/2983/snap1ua.jpg The picture tell everything, nq had the same problem
 32  missing trigger All / UndefinedServerMarekLowClosed2011-11-07 Task Description * N!tmod version : 2.1-RC1 * Build Date (!about cmd) : * Map : frostbite * Omni-Bot enabled ? : yes * If yes, bot count : 20 * Gametype : * Any custom mapscripts ? If yes, provide link : * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : playing * Explain the bug : When I am creating script for Omni-bot 0.81 sometimes I need use trigger "....dropped". If I have running server with ETMain with Omni-bot then this trigger is displayed in console - e.g. trigger for map Frostbite in ETMain: "the Supply Documents dropped.". But N!tmod and NQ (1.2.9.b6) mod this trigger hasn't. I asked Omni-bot developers why this trigger is not displayed in NQ or N!tmod and answers were (by crapshoot): " most likely the mods are missing code for that trigger. " and " the mod sends trigger info to the bot through the interface. " My question: Is it possible make modification in N!tmod ? * Additional informations :
 26  tripmine kill dosent count in the XP All / UndefinedClientMyLowClosed2010-12-23 Task Description * N!tmod version : Nitmod public testserver, today I used tripmines many times, but the kills dosent showed on my xp and the skills also not groved. F.e. If you kill somebody with mp40 your get +3 xp point and your light weapon skill also growing with 3 points. So what have to fixing? If you kill somebody with tripmine your xp growing and also your engi skill also growing.
 37  Goomba (and probably some other MOD's) are not announce ...All / UndefinedClientN!trox*LowClosed2011-12-13 Task Description * N!tmod version : 2.2b2 * Explain the bug : No popup message for MOD_GOOMBA kills This is probably the case for some other MOD's, didn't test yet. Added this as a reminder, and at least nobody will report it again.
 14  /team <parameter> - No control + No secondary weapon WindowsClientNoneLowClosed2010-11-05 Task Description * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope There doesn't seem to be a control on the /team command I join my server the teams are like this: allies 8 players axis 7 players I type /team haha it puts me in axis team (that's ok) But you spawn as soldier without a secondary weapon. I don't know what happens when the teams are balanced.
 15  g_msgpos "1" doesn't work LinuxServerNoneLowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope set g_msgpos "1" Doesn't work, I've tried pretty much everything. When I change g_msgpos to 2 then everything works fine, the messages appear at the top of the screen, with 1 nothing happens.
 51  no Nguide  WindowsServerSaschaLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2final * Build Date (!about cmd) : * Map : all Maps * Omni-Bot enabled ? : Yes * If yes, bot count : 8 * Gametype : 2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : * Happens in Warmup/Playing/Intermission ? : by conecting * Explain the bug : Some users without a Nguid cant get an guid and the conection were rejected. But i have in the nitmod cfg set g_GUIDChecks "0" * Additional informations : server ip 46.228.199.143:27960 2.55
 48  wm_sayplayerclass' "IamFieldOps" tesxt sometimes confus ...All / UndefinedClientSimonLowClosed2012-07-16 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 12 2012 * Map : any * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Playing * Explain the bug : Someitmes the wm_sayplayerclass IamFieldOps' text write other cast. (The sound is correct.) * Additional informations : Usually it reproducateable when the player go to Spectators and get back to team of course as in Field Ops.
 50  kkrcon is timeouting All / UndefinedClientSimonLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 final * Build Date (!about cmd) : may 31 2012 * Map : more * Omni-Bot enabled ? : yes * If yes, bot count : 1-10 * Gametype : 6 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : no * Happens in Warmup/Playing/Intermission ? : Anytimes * Explain the bug : kkrcon (http://sourceforge.net/projects/kkrcon/) can't connect via rcon to ET running N!tmod 2.2. The earlier version could do that, * Additional informations : I made a workarund indepenting by kkrcon in Perl: $hostname = 'ip.ip.ip.ip'; #ip address $port = '27960'; $protocol = "udp"; $et = IO::Socket::INET->new( PeerAddr => $hostname, PeerPort => $port, Proto => $protocol, #Type => SOCK_STREAM ) or die "Could not open port.\n"; print $et "\377\377\377\377rcon password exec command"; undef $data; my $status = ""; local $SIG{ALRM} = sub { die "alarm\n"; }; # NB \n required alarm(1); eval { while ( recv( $et, $status, 1024, 0 ) ) { my $size = length($status); $status =~ s/^\377\377\377\377//; $status =~ s/print\n//; $data .= $status; } }; alarm(0); That is never lost the time and works, usable. Actually I suppose, N!trox, please find kkrcon why doesn't get answer from 2.2 final...
 31  GARAND/K43 AMMUNATION BUG All / UndefinedServerStéphaneLowClosed2011-03-13 Task Description BUG : ON A SERVER WHERE YOU CAN PICK UP EVERY WEAPONS, THE ENGINEER'S GARAND/K43 IS ALWAYS EMPTY WHEN YOU PICK IT UP ON THE GROUND. * N!tmod version : 2.1 RC1 * Map : ALL * Omni-Bot running : NO * Gametype : OBJECTIVE * Custom mapscripts : YES (WARBELL, SUPPLYDEPOT) * LUA modules : RULES, DYNAMITE_COUNTER * Warmup/Playing/Intermission : 25/12/23 * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : NO
 65  It is only the crosshairs displayed WindowsClientUweLowClosed2013-11-09 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2 Final * Build Date (!about cmd) : May 30 2012 * Map : all Maps * Omni-Bot enabled ? : yes * If yes, bot count : 6 * Gametype :2 * Any custom mapscripts ? If yes, provide link : no * Any LUA modules ? If yes, provide link : lua 5.1 / 51 .dll * Happens in Warmup/Playing/Intermission ? : all * Explain the bug : Hi, I have installed on my computer Nitmod 2.2. The mod is set up as a server. There is only one small problem, no matter what class I choose games, it appears we only the crosshairs. Can someone help me? * Additional informations : none
 34  g_dbDirectory does not affect all db files LinuxServerharleVery LowClosed2011-12-03 Task Description PLEASE FILL THIS FORM PROPERLY TO MAKE SURE WE HAVE ENOUGH INFORMATIONS TO REPRODUCE THE BUG AND TRY TO FIX IT ! THE FOLLOWING FORM HAS BEEN MODIFIED ON MARCH 12th 2011. * N!tmod version : 2.2b2 (etx) * Build Date (!about cmd) : * Map : indipendent * Omni-Bot enabled ? : yes * If yes, bot count : 12 * Gametype : 4 * Any custom mapscripts ? If yes, provide link : - * Any LUA modules ? If yes, provide link : - * Happens in Warmup/Playing/Intermission ? : - * Explain the bug : The setting g_dbDirectory only affects maprecords.db. commands.db, levels.db & votes.db remain in mod folder. Not sure if it is a feature or a bug but it would be nice if that setting would affect all db files. else i have to use symbolik to put them into a different folder. * Additional informations :
 13  server_motd0 "" breaks MOTD LinuxServerNoneVery LowClosed2010-10-21 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 * Map : all * Omni-Bot running : 0.8 * Gametype : 2 * Custom mapscripts : battery.script, oasis.script, radar.script, railgun.script, fueldump.script, goldrush.script * LUA modules : rules.lua, dynamite_counter.lua * Warmup/Playing/Intermission : Loading * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the crash happens : nope If you put this: set server_motd0 "" In the server.cfg or nitmod.cfg then the whole motd is not shown (like it's empty)
 24  g_inactivityOptions + Inactivity (shrubbot flag) LinuxServerVadimVery LowClosed2010-12-23 Task Description ! Please specify the bug type in the summary ! * N!tmod version : 2.0 Final * Map : - * Omni-Bot running : - * Gametype : - * Custom mapscripts : - * LUA modules : - * Warmup/Playing/Intermission : Playing * Have you noticed anything else that could help us, for exemple, is there anything special supposed to happen in the map when the bug occurs : Having g_inactivityOptions enabled.. wearing the Inactivity Shrubbot flag, which means the player can't be put to spec/kicked by g_inactivity, g_spectatorInactivity and g_inactivityOptions. But i still see the notification (30 Seconds until moving to Spectators for Inactivity)
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